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avoid having "holes" when vectors are overlapping
Posted: Fri Jan 21, 2011 7:08 pm
by grosbouff
Hi, how can I avoid to have "holes" when my vectors are overlapping ?
Maybe my question is not well written, so... Here's a little picture for you to understand.
Thanks A LOT.

Posted: Fri Jan 21, 2011 7:23 pm
by PARKER
To avoid that i think you should make two different shapes, one for the trunk and another for the arm.
Posted: Fri Jan 21, 2011 9:59 pm
by funksmaname
Parker's right - you dont have to create two independant shapes, but two fills - so add a line that between armpit and shoulder, again from outer to inner elbow, then fill each shape the same - when they overlap there will be no hole.
Posted: Fri Jan 21, 2011 10:02 pm
by PARKER
funksmaname wrote:Parker's right - you dont have to create two independant shapes, but two fills - so add a line that between armpit and shoulder, again from outer to inner elbow, then fill each shape the same - when they overlap there will be no hole.
Thats other good way to solve it.
Posted: Sat Jan 22, 2011 1:06 am
by VĂctor Paredes
Just to make it clearer, check this picture.
The first one is only de construction paths, the second one have a different color on each shape and the third one has the same amount of shapes, but all painted black.
(I used hide edges tool to hide the internal edges)
Posted: Sat Jan 22, 2011 4:47 pm
by grosbouff
thanks a LOT !
I'm trying to make a good job with this character.
Have you got any advices to help me improve it ?
If you want to check the file, here it is :
http://tinyurl.com/5uh5tk6/pictomec2.anme
Posted: Sat Jan 22, 2011 5:15 pm
by sbtamu
One way to do this is like this.

Posted: Thu Jan 27, 2011 8:17 am
by rpc9943
Your problem is that your joints on your bones need to be exactly intersected between the vector lines.