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avoid having "holes" when vectors are overlapping

Posted: Fri Jan 21, 2011 7:08 pm
by grosbouff
Hi, how can I avoid to have "holes" when my vectors are overlapping ?
Maybe my question is not well written, so... Here's a little picture for you to understand.
Thanks A LOT.
Image

Posted: Fri Jan 21, 2011 7:23 pm
by PARKER
To avoid that i think you should make two different shapes, one for the trunk and another for the arm.

Posted: Fri Jan 21, 2011 9:59 pm
by funksmaname
Parker's right - you dont have to create two independant shapes, but two fills - so add a line that between armpit and shoulder, again from outer to inner elbow, then fill each shape the same - when they overlap there will be no hole.

Posted: Fri Jan 21, 2011 10:02 pm
by PARKER
funksmaname wrote:Parker's right - you dont have to create two independant shapes, but two fills - so add a line that between armpit and shoulder, again from outer to inner elbow, then fill each shape the same - when they overlap there will be no hole.
Thats other good way to solve it.

Posted: Sat Jan 22, 2011 1:06 am
by VĂ­ctor Paredes
Just to make it clearer, check this picture.
The first one is only de construction paths, the second one have a different color on each shape and the third one has the same amount of shapes, but all painted black.
Image

(I used hide edges tool to hide the internal edges)

Posted: Sat Jan 22, 2011 4:47 pm
by grosbouff
thanks a LOT !
I'm trying to make a good job with this character.
Have you got any advices to help me improve it ?

Image

If you want to check the file, here it is :
http://tinyurl.com/5uh5tk6/pictomec2.anme

Posted: Sat Jan 22, 2011 5:15 pm
by sbtamu
One way to do this is like this.


Image

Posted: Thu Jan 27, 2011 8:17 am
by rpc9943
Your problem is that your joints on your bones need to be exactly intersected between the vector lines.