Ball/ Net Physics
Posted: Sat Jan 01, 2011 12:16 pm
I have managed to create a physics animation of a football going into a goal net and the goal net rippling. The only problem is, I want the ball to zoom in from the start. I have tried making the ball layer larger at the start point but it interferes with the physics. I have also tried baking the phyics and nudging the physics of the ball but then the net doesn't react to the collision.
I am hoping someone out there may be able to help!
thanks
EDIT - I figured it out. Had to reset the origin of the ball frame to the centre of the ball and then could scale the animation couple with a bit of nudge physics.
Now the problem I have is that I want the ball to collide with a non-moving object after it has hit the net but it collides at the start of the animation. Is there a way of setting delay of non-moving object physics?
I am hoping someone out there may be able to help!
thanks
EDIT - I figured it out. Had to reset the origin of the ball frame to the centre of the ball and then could scale the animation couple with a bit of nudge physics.
Now the problem I have is that I want the ball to collide with a non-moving object after it has hit the net but it collides at the start of the animation. Is there a way of setting delay of non-moving object physics?