Morph preview
Posted: Mon Dec 20, 2010 6:00 pm
Hi
I started using AS pro version and tried the morphing feature, which is very cool.
I'm facing some difficulties regarding previewing what I'm doing.
My character is drawn in several layers. One for the mouth, another for hair, etc.
Morphing applies to one sole layer. So when I create an action and start translating points for a new shape morph, I work on the shape layer/action, which means the other shapes remain as per the previous morph/shape.
What happens is that i can't see the new morph shape in relation to the other parts of the character. Say that my character is wide opening the mouth. Because of that mouth shape, the face will need to be morphed accordingly. But since each acrion is isolated from the others when I'm morphing the mouth the face is in default form. When I morph the face, the mouth is in default. And I can't see both in the final position/shape I need.
What I'm doing is, after creating the shape morph, I go to some point in the timeline and do a blend morph for all layers and check.
Of course pieces will not correctly related the first time. I realizem for instance,, that the eye needs to be moved "a little bit" to the right.
I then start it all over again, go to the eye layer, double click its action, move it to the right (blind, because I can't see it in relation to the other parts), go back to the timeline position and do another blend morph to check.
Very time consuming.
Am I missing something?
Is there some way to see the whole picture with all the pieces already morphed?
Thanks in advance
I started using AS pro version and tried the morphing feature, which is very cool.
I'm facing some difficulties regarding previewing what I'm doing.
My character is drawn in several layers. One for the mouth, another for hair, etc.
Morphing applies to one sole layer. So when I create an action and start translating points for a new shape morph, I work on the shape layer/action, which means the other shapes remain as per the previous morph/shape.
What happens is that i can't see the new morph shape in relation to the other parts of the character. Say that my character is wide opening the mouth. Because of that mouth shape, the face will need to be morphed accordingly. But since each acrion is isolated from the others when I'm morphing the mouth the face is in default form. When I morph the face, the mouth is in default. And I can't see both in the final position/shape I need.
What I'm doing is, after creating the shape morph, I go to some point in the timeline and do a blend morph for all layers and check.
Of course pieces will not correctly related the first time. I realizem for instance,, that the eye needs to be moved "a little bit" to the right.
I then start it all over again, go to the eye layer, double click its action, move it to the right (blind, because I can't see it in relation to the other parts), go back to the timeline position and do another blend morph to check.
Very time consuming.
Am I missing something?
Is there some way to see the whole picture with all the pieces already morphed?
Thanks in advance