Can scripting be used for this?
Posted: Tue May 31, 2005 12:42 pm
Question:
Say I have character, and this character has an arm. At different positions the arm will have different lines (outer edge of arm) either visable or not (via translucency value). For example, if the arm is streached out to the side, all the lines are visable, if the arm is streached across the body, the shoulder lines are invisable, etc.
Is there a way, to script "on the fly" dependancies? For example, if the upper arm bone has an angle of 90 degrees or greater, line shape 4's translucency is set to max?? This would make my animation so much easier. The way I have it now would require either turning on/off a series of lines each time the arm moved, OR creating a switch layer to jump from one to another each time. Having a method to automatically script these actions based on other values within the animation would be GREAT!. So is there a chance??
Thanx.
Say I have character, and this character has an arm. At different positions the arm will have different lines (outer edge of arm) either visable or not (via translucency value). For example, if the arm is streached out to the side, all the lines are visable, if the arm is streached across the body, the shoulder lines are invisable, etc.
Is there a way, to script "on the fly" dependancies? For example, if the upper arm bone has an angle of 90 degrees or greater, line shape 4's translucency is set to max?? This would make my animation so much easier. The way I have it now would require either turning on/off a series of lines each time the arm moved, OR creating a switch layer to jump from one to another each time. Having a method to automatically script these actions based on other values within the animation would be GREAT!. So is there a chance??
Thanx.