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Question about Bones...

Posted: Wed Nov 24, 2010 1:04 am
by Tripper
How can I manipulate different bones in different frames....

I don't know how to define question so i will write an example...

So, i have a character where i want first to move his leg from 0-10th frame, and then 20 frames after from 30-40 move his arms...

If i say to move his arms on 30 frame, he will start moving it from the 0, how can i define to move them from that frame to another?

I hope you understand

Posted: Wed Nov 24, 2010 1:21 am
by Tripper
OK guys, I've realised after a little bit of surfing this forum... I just have to copy the "dots" which are on the 0 frame and copy them where i want for animation to begin... I was trying to move them and then there goes mess..

Anyway, sorry for this and i hope in a month i will have my first animation, i'm creating characters now, sooooo thank you anyway

Posted: Wed Nov 24, 2010 1:28 am
by Víctor Paredes
It's basically about understand how to work with keyframes. Let me see if I can explain it. Bones (or whatever animated thing) moves between keyframes. So, if you create a keyframe on frame 30, your bone will move from frame 0 (where is your first pose) to 30 (where is your second pose represented by the keyframe).
Now, let's suppose you want your character start moving from frame 15 to 30, so you need that he be absolutely quiet from 0 to 15. The trick is that you must create a keyframe in frame 15 where every bone be in the same position that in frame 0.
Technically you have two keyframes (0 and 15), so technically you have an animation, but your character is quiet. The trick is that your bones are "moving" from one position to the exactly same position.

If you already did a movement on frame 30, but you need that from 0 to 15 your character be quiet, just copy the bone keyframes from frame zero to frame 15.

_____

Another thing you have to know is how timeline shows you the channels. If you look on almost all the channels, timeline shows you the normal gray channel and another equal but red.
The normal gray shows you any keyframe which be on your entire layer, doesn't matter to which bone it corresponds.
The red channel shows you the keyframes only for your selected bones (remember always that each bones has its own keyframes). If there is no bone selected, there is no red channel.

Posted: Wed Nov 24, 2010 1:35 am
by Víctor Paredes
Ok, I suppose I was too slow... no problem, maybe my long explanation could be useful for someone else in the future :roll:

Posted: Wed Nov 24, 2010 1:41 am
by sbtamu
Also, make sure to uncheck the 'consolidate timeline channels' box in the edit/preferences so you can see what each bone is doing if you have not already done so.

Posted: Wed Nov 24, 2010 6:49 am
by Tripper
selgin wrote:Ok, I suppose I was too slow... no problem, maybe my long explanation could be useful for someone else in the future :roll:
Well, sorry selgin...

If you still wanna write your own explanation it is ok...

What exactly consolidate timeline channels do?

Sorry for noobish questions, I'm just new here for Anime Studio and animations at all...