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Space Bass

Posted: Sat Nov 13, 2010 1:18 am
by chucky
Thought you'd like to see this technique.
I,m using the motion tracking feature and have built a band from 2d images and tracked the bone layers, here is a wip clip of one muzo(many other layers of stars galaxies, other band members will be included, of course all travelling the speed of "light").

http://www.youtube.com/watch?v=TDh7QQ25kDA

Posted: Sat Nov 13, 2010 2:45 am
by Uolter
Great! I like the gelatinous effect...don't know why but that character reminds me the musicians of mos eisley...awesome!

Posted: Sat Nov 13, 2010 5:45 am
by PARKER
All those galaxies together look amazing animated.
What did you use for the animated stars? particle layer?
Its funny when he stars to headbang at 0:18 like if he was listening metal.

Posted: Sat Nov 13, 2010 5:52 am
by PARKER
Uolter wrote:Great! I like the gelatinous effect...don't know why but that character reminds me the musicians of mos eisley...awesome!
i think i remember episode IV quite well, i wonder why the character reminds you of those musicians?

Posted: Sat Nov 13, 2010 3:26 pm
by Uolter
PARKER wrote:
i think i remember episode IV quite well, i wonder why the character reminds you of those musicians?
I don't know...

Posted: Sun Nov 14, 2010 3:15 am
by chucky
What did you use for the animated stars? particle layer?
You got it.

Posted: Sun Nov 14, 2010 4:35 am
by PARKER
chucky wrote:
What did you use for the animated stars? particle layer?
You got it.
Good use of particle layer, it came out pretty well.

Posted: Sun Nov 14, 2010 6:05 pm
by VĂ­ctor Paredes
Very nice idea and execution :D
I would love to see more soft particles orbiting on each part of the body.

Posted: Sun Nov 14, 2010 7:13 pm
by PARKER
Listen to selgins suggestion, i think more particle effect would be a great idea.

Posted: Sun Nov 14, 2010 11:41 pm
by chucky
There's gonna be more than one band member here , and I have already done others with gaseous emissions coming from them, also they will be layered amongst so many stars and galaxies all moving through space that I'm more worried about overkill at this time. I'll post an early example below and I will post a link to the whole clip , it will be finished by the end of the week.
I have a lot still to do though and AS is crashing like bumper car.
Thanks Selgin, though I wish I had more time cos I'd love to spend more time on particles, yesterday as it happens I was making and adding just such effects to the library (it might crash a lot but it's great for storing reusable and tweekable particles ) especially for the vocalist as I've motion-tracked his whole face - looks very weird.
Here's a short grab of the keyboard, there's 4.5 minutes of each one from which I can pick and chose (all sound synced of course).
http://www.youtube.com/watch?v=y0IvAg-bPwM

Posted: Mon Nov 15, 2010 12:25 am
by Uolter
chucky wrote: Here's a short grab of the keyboard, there's 4.5 minutes of each one from which I can pick and chose (all sound synced of course).
http://www.youtube.com/watch?v=y0IvAg-bPwM
Kick ass!

Posted: Mon Nov 15, 2010 2:04 am
by PARKER
chucky wrote: Here's a short grab of the keyboard, there's 4.5 minutes of each one from which I can pick and chose (all sound synced of course).
http://www.youtube.com/watch?v=y0IvAg-bPwM
Looks great, even better than the first one.

Posted: Mon Nov 15, 2010 3:28 am
by chucky
Looks great, even better than the first one.
Thanks, actually that was the first one, did it a couple of weeks ago,had been holding off on the bass player as his footage had no legs, luckily ik saved the day there

Posted: Mon Nov 15, 2010 12:29 pm
by Mikdog
dude dude dude dude dude dude.

I am flippen' loving these.

How's you get the tracking so accurate? Any tips for this? You put coloured markers on your joints and get neked in front of the camera? Please please please. I tried before and couldn't get the tracker to track properly for a good amount of time.

Really cool. Digging the keyboardist. Seriously man. And the galaxies. Ha ha. I remember your orange fighting guy wip you posted ages ago that you also tracked doing a karate kick. Really liked that.

Posted: Mon Nov 15, 2010 12:53 pm
by chucky
Mikdog hey,
the trick with tracking is to step through using arrow buttons and not playing, also go one at a time and employ a lot of forward and backwards.
Iif it's really stubborn then step through from back to front , back2 forward 1.
To avoid writing over the last track point with the interpolation, I would actually like to toggle off the interpolation as it can wipe out tracking keys that are especially important on faster movements like the drums or strums, unfortunately I have been learning some of these techniques after having completed some of the animation and have not the time to employ the tricks I have picked up consequently so some of the animation has been smoothed out, missing beats.
I did a post a long time ago with an example of how I treated the raw footage to get brighter tracking points on the "suit" which is basically dark clothes with large bright markers.
ideally- next time if there is ever one I would use multicoloured markers so when they cross in front of each other they don't get confused with each other.

A big problem is that anime can get corrupted when the tracking footage is included in the file causing crashes on render ( you need to keep the tracking footage in the file so as to sync later). I have been having a big whinge about this on the bugs threads.
I just worked out how to get around this, when the runtime crash starts occurring, open a new anme file and import the objects, this will refresh something in the file and rendering will be possible again.