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South Park style
Posted: Tue Nov 09, 2010 11:06 pm
by Thane100
About a 15 second animation I did of Eric Cartman, let me know what you guys think. (also if you check my account I have a few other animations I have done).
This is my 4th short, I started animating a few months ago.
http://www.youtube.com/watch?v=qq3dAHrA1Ec
Posted: Tue Nov 09, 2010 11:49 pm
by PARKER
Im not a fan of south park but i think it looks very similar to the original.
Nice work.
Posted: Wed Nov 10, 2010 12:50 am
by sbtamu
Looks pretty close to the original. I was wondering why you did Cartman in Gimp. I am confused on how you used GIMP to make Cartman. did you draw it fbf and save as .png or do you mean you imported the images to GIMP and created an alpha layer.
It seems to me that if you would just draw Cartman in AS it would be easier.
My 1st animation was a copy of South Park. Well not really a copy, I drew everything in AS.
Here is the classroom scene characters. All done in AS.
http://www.youtube.com/watch?v=P909KjUiTK0
PS.
Is that Ringo Starr, Parker?
Posted: Wed Nov 10, 2010 12:55 am
by PARKER
sbtamu wrote:
It seems to me that if you would just draw Cartman in AS it would be easier.
My 1st animation was a copy of South Park. Well not really a copy, I drew everything in AS.
Here is the classroom scene characters. All done in AS.
http://www.youtube.com/watch?v=P909KjUiTK0
PS.
Is that Ringo Starr, Parker?
I agree, those characters can be easily drawn in AS.
Yes its Ringo Starr

.
Posted: Wed Nov 10, 2010 1:31 am
by Víctor Paredes
Very nice. People who try to make south park characters on AS almost always make fluid slow movements, nothing further from southpark than that!
Did you used "step" for keyframe interpolation?
PARKER wrote:Yes its Ringo Starr

.
The best beatle ever!
...

Posted: Wed Nov 10, 2010 2:12 am
by sbtamu
selgin wrote:Very nice. People who try to make south park characters on AS almost always make fluid slow movements, nothing further from southpark than that!
Did you used "step" for keyframe interpolation?
PARKER wrote:Yes its Ringo Starr

.
The best beatle ever!
...

I guess I'm the people that made some of my SP animation to "fluid" it was my 1st ever animation.
The poster said he used gimp to make the graphics for Cartman, I am not sure how step interpolation would work on an image.
Posted: Wed Nov 10, 2010 2:25 am
by Víctor Paredes
sbtamu wrote:I guess I'm the people that made some of my SP animation to "fluid" it was my 1st ever animation.
The poster said he used gimp to make the graphics for Cartman, I am not sure how step interpolation would work on an image.
Sorry, sbtamu. This animation got my attention absolutely for that, it's hard to get to that "non-fluid idea" on first animations. I just wanted to celebrate that, never trying to offend you or similar.
Probably you know it, step interpolation is independent with the resources you be using. It's a way to animate where you don't have interpolation between two keys in any channel, just a jump from one position to another. I suppose in this animation Thane used switch layers with images for most, but also some layer or bone movements too. That movements could be with step interpolation.
Posted: Wed Nov 10, 2010 2:34 am
by sbtamu
selgin wrote:sbtamu wrote:I guess I'm the people that made some of my SP animation to "fluid" it was my 1st ever animation.
The poster said he used gimp to make the graphics for Cartman, I am not sure how step interpolation would work on an image.
Sorry, sbtamu. This animation got my attention absolutely for that, it's hard to get to that "non-fluid idea" on first animations. I just wanted to celebrate that, never trying to offend you or similar.
Probably you know it, step interpolation is independent with the resources you be using. It's a way to animate where you don't have interpolation between two keys in any channel, just a jump from one position to another. I suppose in this animation Thane used switch layers with images for most, but also some layer or bone movements too. That movements could be with step interpolation.
LOL selgin In no way can you Offend me. I am just bad at typing what I mean to say.
Back to the step interpolation, It works with images in a switch layer? I guess what I mean is this.
I have 2 images in a switch layer, And i switch them at lets say frame 24. How would any interpolations make any difference? Will AS make one image fluid into the next?
Posted: Wed Nov 10, 2010 2:43 am
by Víctor Paredes
sbtamu wrote:LOL selgin In no way can you Offend me. I am just bad at typing what I mean to say.
Back to the step interpolation, It works with images in a switch layer? I guess what I mean is this.
I have 2 images in a switch layer, And i switch them at lets say frame 24. How would any interpolations make any difference? Will AS make one image fluid into the next?

No, switch layers with images will be with no interpolation always, there is no way to change that. I wast mostly referring to layer hand movements maintaining the same image, maybe this are movements of bones or layer translation.
Posted: Wed Nov 10, 2010 2:55 am
by sbtamu
AH oOK. I was just confused because the posted wrote in the description on the video that he made it in gimp. I am still confused at how he animated it using gimp.
Posted: Wed Nov 10, 2010 3:04 am
by Víctor Paredes
sbtamu wrote:AH oOK. I was just confused because the posted wrote in the description on the video that he made it in gimp. I am still confused at how he animated it using gimp.
I think he animated it as a cut-out, using png files for each part. I remember at office my friends animated a character made by png files and step interpolation. I was referring something similar to this
http://www.fluorfilms.com/library/corfo/
Posted: Wed Nov 10, 2010 4:18 am
by Thane100
I used images of paper from the internet, shaped them and colored them in GIMP (exported as PNG). Hands mouth and eyes were on switch layers. His body was drawn in AS and I used an image texture to color it. (buttons were a separate layer)
To make jerky animation I used step keyframes on the bones. All animation was done in AS. Only the raw material was created in GIMP.
Hope that clears things up a bit. I edited the music and title with Sony Vegas.