Slow Playback Speed
Posted: Fri May 20, 2005 7:13 am
Hi There,
I'm a fairly new user to Moho and am having some problems with the playback speed of my animation. I've tried the four tips in the FAQ (smaller main window, fast buffer on, timeline closed and frame skipping on) but even with these measures I'm still getting a max rate of 12fps (project setting is 24). Before I tried the FAQ tips it was playing back at 1fps!! I think it may be related to my source images. I'm working with characters that were originally hand drawn, scanned, exploded in PS and then imported as "limbs" in Moho. When I opened them in Moho they were really large, so I scaled the bone layer down. Does anyone know if this is causing my animation to slow down because the original image is too large. It shouldn't be my system as it's sufficiently beefy (and the tutorial animations play back at full speed). I also tried converting the .PNG limbs to vectors but it didn't make a difference (I prefer the hand drawn look anyway...) I really get the feeling it could be something related to how I'm preparing/setting up my characters. If anyone has any suggestions it would be most appreciated.
Cheers, Dan.
I'm a fairly new user to Moho and am having some problems with the playback speed of my animation. I've tried the four tips in the FAQ (smaller main window, fast buffer on, timeline closed and frame skipping on) but even with these measures I'm still getting a max rate of 12fps (project setting is 24). Before I tried the FAQ tips it was playing back at 1fps!! I think it may be related to my source images. I'm working with characters that were originally hand drawn, scanned, exploded in PS and then imported as "limbs" in Moho. When I opened them in Moho they were really large, so I scaled the bone layer down. Does anyone know if this is causing my animation to slow down because the original image is too large. It shouldn't be my system as it's sufficiently beefy (and the tutorial animations play back at full speed). I also tried converting the .PNG limbs to vectors but it didn't make a difference (I prefer the hand drawn look anyway...) I really get the feeling it could be something related to how I'm preparing/setting up my characters. If anyone has any suggestions it would be most appreciated.
Cheers, Dan.