Changing the parent/child of a bone
Posted: Mon Aug 30, 2010 6:34 am
Is it possible to:
(1) DISCONNECT: Make a child bone an orphan (without deleting the parent bone)?
(2) LATE CONNECTION: Make an orphan bone the child of an existing bone (any restrictions)?
(3) MASTER TO THE MASTER: Make a new/orphan bone the parent of a parent bone.
(4) NEW-FOUND GRANDFATHER: Make an one parent bone the parent of another parent bone.
In short (too late), the tutorials only described ONE scenario... create the hierarchy of bones by always creating the parent first. selecting it, and creating the child bone. Orphans are created by selecting no bone before creation.
There was no discussion on how to 'edit' these relationships. Such as adding a new parent to what was the top level parent, or making a bone accidentally created as the child of one bone the child to the parent bone it was meant to be. You know, corrections!
Is it at all possible to 'rearrange' what bone is child or parent to what bone AFTER creation?
(1) DISCONNECT: Make a child bone an orphan (without deleting the parent bone)?
(2) LATE CONNECTION: Make an orphan bone the child of an existing bone (any restrictions)?
(3) MASTER TO THE MASTER: Make a new/orphan bone the parent of a parent bone.
(4) NEW-FOUND GRANDFATHER: Make an one parent bone the parent of another parent bone.
In short (too late), the tutorials only described ONE scenario... create the hierarchy of bones by always creating the parent first. selecting it, and creating the child bone. Orphans are created by selecting no bone before creation.
There was no discussion on how to 'edit' these relationships. Such as adding a new parent to what was the top level parent, or making a bone accidentally created as the child of one bone the child to the parent bone it was meant to be. You know, corrections!
Is it at all possible to 'rearrange' what bone is child or parent to what bone AFTER creation?