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render a run from frame 0
Posted: Tue Aug 24, 2010 4:22 am
by sbtamu
I do not want to come off as one to complain but I am trying to make a mouse run and I can't seem to get it to start at a full trot and end at full trot.(the toon looks like it spins his wheels) I've tried smooth, linear, ease in/out, step, noisy, they all seem to have no effect on the trot. I can work around this if I start the render at frame 24 and end it at 1 sec before what I want, but is this the way it is done or am I missing something?
Posted: Tue Aug 24, 2010 8:50 am
by slowtiger
Definitely missing, since it's possible to do that, but it's hard to explain and there's lots of possible mistakes. Could you show us the scene?
Posted: Tue Aug 24, 2010 10:53 pm
by sbtamu
slowtiger wrote:Definitely missing, since it's possible to do that, but it's hard to explain and there's lots of possible mistakes. Could you show us the scene?
slowtiger,
I can not upload the scene because it is not mine but I'll upload one that shows the same thing. I'll just draw a simple tree and translate it across the screen. Be an hr or so.
I forgot to mention that the mouse is running in place and it is the background that is translated to make the mouse look like he is running.
Thanks
Stephen
Posted: Tue Aug 24, 2010 11:28 pm
by funksmaname
as long as everything has 'linear' tweening it should not have any slowdown or speedup - if the mouse is stationary and the background is moving make sure all the background elements (or layer translation if that's how you did it) have 'linear' keyframes set...
Posted: Tue Aug 24, 2010 11:56 pm
by sbtamu
The tree is translated from frame 0 to 240 linear. The mouse is a simple walk cycle back to frame 1. The whole animation is 240 seconds. But the tree seems to be ease in/out even when set at linear causing the mouse to "spin its wheels" at the start and end. I can make it work if I translate the tree about 2 seconds past frame 240 and render the scene from frame 24-240.
I took the Sony Online Entertainment parts out so I could post this as this is for a contest.
Thanks
Stephen
http://www.youtube.com/watch?v=-NWt15bqVvo
Posted: Tue Aug 24, 2010 11:59 pm
by funksmaname
there is deffinately easing on the tree - i need to see your timeline to check everything... feel free to PM me the file if you dont want to post it.
p.s. what competition?

Posted: Wed Aug 25, 2010 12:06 am
by sbtamu
funksmaname wrote:there is deffinately easing on the tree - i need to see your timeline to check everything... feel free to PM me the file if you dont want to post it.
p.s. what competition?

Ive never bothered to sign up for one of those media share sites where I can attach the file. I can email it to you tho.
Posted: Wed Aug 25, 2010 12:53 am
by funksmaname
you don't need to sign up - go to
www.mediafire.com, upload it and PM me the URL for the file
here's my simple test:
http://www.mediafire.com/?494fj181ukk9f5w
You just have to have the keys set to linear...
Posted: Wed Aug 25, 2010 12:59 am
by sbtamu
Ah ok I did not know I had to set linear at the start of the translate, I thot only the end!!
It works now. I feel so stupid lol
Thanks
Stephen
Posted: Wed Aug 25, 2010 8:16 am
by slowtiger
Good to have this solved.
Tip: Always create keyframes at #1, not #0.
Posted: Wed Aug 25, 2010 1:59 pm
by sbtamu
funksmaname wrote:there is deffinately easing on the tree - i need to see your timeline to check everything... feel free to PM me the file if you dont want to post it.
p.s. what competition?

It's for 'Geeks of Summer' promoted via Sony Online Entertainment. You have to have an account with one or more of their games to be able to enter it. I play Everquest.
http://www.soe.com/contests/rules.vm
Posted: Wed Aug 25, 2010 10:14 pm
by sbtamu
slowtiger wrote:Good to have this solved.
Tip: Always create keyframes at #1, not #0.
Yes good tip, for now on I'll make sure to have key frames at 1 even if its just a copy and past from 0. That's really all I did to fix the translation, I copied frame 0 and pasted to frame 1 and set frame 1 to linear and no more 'mouse spinning his wheels'
Thanks all
Stephen.