Star field
Posted: Wed Jul 28, 2010 3:20 pm
Breaking my leave the computer alone rule for this week. 
I wanted to goof off so I decided to do a star field going towards the camera.
Problem 1
The particle effects does not have a way of simply choosing the z axis as a direction.
Solution
Rotate the particle effects layer on the x axis 90 degrees.
Problem 2
The orientation of the particles are now wrong.
Solution
Rotate the shape layers in the particle folders on the x axis 90 degrees.
Problem 3
It is so small it is not really a star field. and it is moving crazy.
Solution
Make these setting for the particles.
Particle Count: 600 (if your computer can handle it) [Edit] 600 is twice what is needed but helps to fix problem 4[EDIT]
Lifetime: 400
Source width: 16
Source height: 2
Source depth: 16
Velocity: 2
Velocity Spread: 1
Damping: 0
Direction: 90 Spread: 6
Acceleration: 270 Rate: 0
[EDIT]
Problem 3B
Particle is too close to the camera.
Solution
Move the particle layer to z -10
[EDIT]
Problem 4
There is a lot of randomness but there seem to be a few obvious trails.
Solution
[EDIT] Do as selgin suggests below, it does work
Duplicate the shape layer and turn on "hide in editing view" and "Don't render this layer" in the layer settings
[EDIT]
Here is the AS file I made to figure this out.
[EDIT] Updated the file with selgin's solution [EDIT]
http://www.mediafire.com/?zw8mbrnd8nu33f9
have fun.

I wanted to goof off so I decided to do a star field going towards the camera.
Problem 1
The particle effects does not have a way of simply choosing the z axis as a direction.
Solution
Rotate the particle effects layer on the x axis 90 degrees.
Problem 2
The orientation of the particles are now wrong.
Solution
Rotate the shape layers in the particle folders on the x axis 90 degrees.
Problem 3
It is so small it is not really a star field. and it is moving crazy.
Solution
Make these setting for the particles.
Particle Count: 600 (if your computer can handle it) [Edit] 600 is twice what is needed but helps to fix problem 4[EDIT]
Lifetime: 400
Source width: 16
Source height: 2
Source depth: 16
Velocity: 2
Velocity Spread: 1
Damping: 0
Direction: 90 Spread: 6
Acceleration: 270 Rate: 0

Problem 3B
Particle is too close to the camera.
Solution
Move the particle layer to z -10
[EDIT]
Problem 4
There is a lot of randomness but there seem to be a few obvious trails.
Solution
[EDIT] Do as selgin suggests below, it does work

Duplicate the shape layer and turn on "hide in editing view" and "Don't render this layer" in the layer settings
[EDIT]
Here is the AS file I made to figure this out.
[EDIT] Updated the file with selgin's solution [EDIT]
http://www.mediafire.com/?zw8mbrnd8nu33f9
have fun.