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New "3d" character building toolset.
Posted: Thu Jul 01, 2010 7:12 am
by skiblueplayer
We need a toolset that allows us set our character's parts from various layouts (front, back, 45º, 45ºleft,side...) and save them on the library.
Then, we only need to open the library, and import our character. Switch the layout we want and animate it and switch it.
It'll be a good idea for headturns, cars that are moving and much more.
What do you think?
It'll be something like this:

Posted: Thu Jul 01, 2010 7:22 am
by Imago
You can do it simply with Blend Morphs.
Posted: Thu Jul 01, 2010 7:24 am
by skiblueplayer
what's blend morphs??
Posted: Thu Jul 01, 2010 7:30 am
by Imago
Do you have Anime Studio Pro?
If you have it, you can find, in the Windows Menu the option "Actions"
Whit this tool you can made various smoothing animations fast and simply.
Look for some tutorial in the forum, it's very useful!
Posted: Thu Jul 01, 2010 7:33 am
by skiblueplayer
oh, ok. I'm going to search it. Thanks.
Posted: Fri Jul 02, 2010 3:36 am
by skiblueplayer
I found it!!
And I've create my new hierarchy.
Here it's.
FRONT:(bone)
-head(group)
--nose
--eye(group)
----eyebrow1
----eyebrow2
----eyelid
----eye
----eyewhite
--mouth(group)
----a
----b,c...
--ears
--face
-torso(group)
--neck
--arm1(group)
-----arm1
-----arm12
-----hand1(group)
--arm2(group)
-----arm2
-----arm22
-----hand2(group)
--upperbody
--lowerbody
-leg1
----leg1
----leg12
----foot1
-leg2
----leg2
----leg22
----foot2
And I want to make some morphs:
Head right
Head left
eye1closed
eye1open
eye2closed
eye2open
eyebrow1up
eyebrow1down
eyebrow2up
eyebrow2down
bodyright(with arms)
bodyleft(with arms)
leg1right
leg1left
leg2right
leg2left
Posted: Fri Jul 02, 2010 4:34 am
by Imago
For Mouth and Eyes, I suggest you to use the Switch layer (Hoping Smith Micro will fix it soon), plus you can make a good lip-sync using the built-in feature.
The Actions will work perfectly and you can save much time in animation.
To make a good blend morphing, I can only suggest you to do many attempts, untill you can obtain the desired result.
You can also find many tutorials in the forum.
Posted: Fri Jul 02, 2010 4:44 am
by skiblueplayer
Yes, you're right. I'll use switch layers for the mouth, but I prefer the morphs for the eyes 'cause they have more dynamic movements.