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Save Layer and bone animations

Posted: Fri Jun 25, 2010 6:38 am
by Imago
Where can I find those scripts?
I searched the forum and Googled a lot, but I found nothing.

Posted: Fri Jun 25, 2010 9:45 am
by Imago
I found the Vern's "Copy bones animation"
Now I need something to copy the point translations and the switches...
Any idea?

*UPDATE*
I need also a "how many points" script.
The one I found don't work, no errors and no outputs.

Posted: Fri Jun 25, 2010 10:52 am
by hothead
try using the translate tool on select the point or points you want than write down the X,Y position of the point the number are up top under the scrip on window menu keep the translate tool select.

Posted: Fri Jun 25, 2010 10:59 am
by Imago
hothead wrote:try using the translate tool on select the point or points you want than write down the X,Y position of the point the number are up top under the scrip on window menu keep the translate tool select.
I need to know how many points are in the layer, not their positions.
I need it to fix those layers wich lacks of points for any reason, blocking the interpolate function.

Posted: Fri Jun 25, 2010 11:15 am
by ponysmasher
Imago wrote: I need to know how many points are in the layer, not their positions.
I need it to fix those layers wich lacks of points for any reason, blocking the interpolate function.
Well that's easy: http://www.dauid.com/tools/scripts/ds_howmanypoints.zip (menu script)

Posted: Fri Jun 25, 2010 11:21 am
by Imago
Thanks, Ponysmasher!
This one works! :wink:
Now I have to find the "save & Load bone animation" ones

Posted: Fri Jun 25, 2010 11:44 am
by hothead
ponysmasher wrote:
Imago wrote: I need to know how many points are in the layer, not their positions.
I need it to fix those layers wich lacks of points for any reason, blocking the interpolate function.
Well that's easy: http://www.dauid.com/tools/scripts/ds_howmanypoints.zip (menu script)
ponysmasher can you create this scripthttp://www.lostmarble.com/forum/viewtopic.php?t=16802

Posted: Fri Jun 25, 2010 11:46 am
by ponysmasher
HeyVern has a save/load bone animation script in his thread: viewtopic.php?t=7842

Since his script loads the exact positions and angles of bones I made my own script that can load positions/rotations relatively: viewtopic.php?t=16748

My script however is very simple and only saves rotation, position, scale and locked keyframes. It's all I need but Vern's script can save much, much more.

Posted: Fri Jun 25, 2010 11:58 am
by ponysmasher
hothead wrote:ponysmasher can you create this scripthttp://www.lostmarble.com/forum/viewtopic.php?t=16802
Well, I just started scripting a week or two ago so I'm still learning.
So you want one script to tell you the midpoint between two points and one to move a bone to that point?

When you say that bones don't share the x and y positions of points, do you mean when a layer has been moved? Because if you set a bone to position X:0 and Y:0 it will end up right in the center of the layer, just like a point will.

Posted: Fri Jun 25, 2010 12:29 pm
by Imago
Imago wrote:Thanks, Ponysmasher!
This one works! :wink:
Now I have to find the "save & Load bone animation" ones
Oooowww! :shock:
I'am sooooo dumb!
I have already found the Bone script.
Now I need the "save/load switch & translation points" script.

I must stop drink Martini... :roll: