3D feature requests
Posted: Sun Jun 20, 2010 5:35 am
I love the new 3D features in Anime Studio 7, but I feel like they're just the beginning of what could be the ultimate tool for seemlessly combining 2D and 3D animation. Here are my top 6 feature requests for 3D in Anime Studio. Feel free to add your own.
1. Fix broken silhouette edges (Problem with 3D line rendering). It is already possible to get rid of the broken edges by moving (not zooming) the camera away from the object, so a proper fix shouldn't be too difficult.
2. Ability to change direction of light source, both globally and for specific layers.
3. For toon shading, ability to set number of tones, their color, and separation. At the moment, the second tone is way too close to the first tone, IMO. The option of a highlight, with control over glossiness, would be nice too.
4. Ability to use same effects on 3D shapes and lines as 2D shapes and lines, eg shape effects, brushes, alpha, scale compensation, and vector noise.
5. Be able to map a 2d layer (from current or external document) to a 3D object, with control over whether line widths get scaled according to depth or not. An important part of this would be allowing the base object to be transparent so you could make it look like the mapped 2D lines were just floating in space. The optiions this would open up for combining 2D and 3D elements are mind-blowing, IMO.
6. Control over line-width of 3D edges. If you could map 2D vector layers to 3D objects and there was also a mesh-type gradient fill effect, you could use it as an animated line weight map to have full control over the width of the 3D edges.
1. Fix broken silhouette edges (Problem with 3D line rendering). It is already possible to get rid of the broken edges by moving (not zooming) the camera away from the object, so a proper fix shouldn't be too difficult.
2. Ability to change direction of light source, both globally and for specific layers.
3. For toon shading, ability to set number of tones, their color, and separation. At the moment, the second tone is way too close to the first tone, IMO. The option of a highlight, with control over glossiness, would be nice too.
4. Ability to use same effects on 3D shapes and lines as 2D shapes and lines, eg shape effects, brushes, alpha, scale compensation, and vector noise.
5. Be able to map a 2d layer (from current or external document) to a 3D object, with control over whether line widths get scaled according to depth or not. An important part of this would be allowing the base object to be transparent so you could make it look like the mapped 2D lines were just floating in space. The optiions this would open up for combining 2D and 3D elements are mind-blowing, IMO.
6. Control over line-width of 3D edges. If you could map 2D vector layers to 3D objects and there was also a mesh-type gradient fill effect, you could use it as an animated line weight map to have full control over the width of the 3D edges.