Curve profile is going to save me lots of time...
Posted: Tue Jun 15, 2010 10:43 am
At first glance the curve profile tool seemed kind of nice but not that interesting, but after seeing Selgin's curly hair example I started looking at it some more and now I love it.
I tried doing three tedious things that I've done before.
First, cog wheels. Creating them by hand can take some work, now:

Bam, a perfectly spinnable cogwheel!
Next, vegetation. I hate doing trees and bushes in AS.
I've tried doing them in photoshop with brushes, but then I have to use images and I prefer to keep as much as possible in vectorformat.
I've tried making one tree and then duplicating and making some variations with the magnet tool but the results are not ideal.
Now:

Changing the shape is easy now that there are so few points and you can easily make variations.
And last, one of the most tedious things to make in AS, chains:

If you can't decipher it from the picture, I had to use two lines with mirror imaged curve profiles to make these chains.
The result is not a perfect chain but good enough in many situations and it's very easy to animate it.
One downside I've noticed is that the more curvature a point has, the more stretched out the profile becomes:

That might be usable in some situations, but not very good for rigid stuff like chains (unless you want it to look like its in perspective I guess).
Anyway, I just wanted to share some of the possibilities of the curve profile tool.
I tried doing three tedious things that I've done before.
First, cog wheels. Creating them by hand can take some work, now:

Bam, a perfectly spinnable cogwheel!
Next, vegetation. I hate doing trees and bushes in AS.
I've tried doing them in photoshop with brushes, but then I have to use images and I prefer to keep as much as possible in vectorformat.
I've tried making one tree and then duplicating and making some variations with the magnet tool but the results are not ideal.
Now:

Changing the shape is easy now that there are so few points and you can easily make variations.
And last, one of the most tedious things to make in AS, chains:

If you can't decipher it from the picture, I had to use two lines with mirror imaged curve profiles to make these chains.
The result is not a perfect chain but good enough in many situations and it's very easy to animate it.
One downside I've noticed is that the more curvature a point has, the more stretched out the profile becomes:

That might be usable in some situations, but not very good for rigid stuff like chains (unless you want it to look like its in perspective I guess).
Anyway, I just wanted to share some of the possibilities of the curve profile tool.