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My first physics in asp7
Posted: Thu Jun 10, 2010 5:13 am
by GCharb
Hello all!
Having fun with ASP 7 here, made my first little scene with the new physics, darn fun stuff and not hard really.
physics.anme
physics.mov
If you scrub the Quicktime file, you see that the balls gradient all face the same way, and as they get in the container they start to rotate.
G
Posted: Thu Jun 10, 2010 5:59 am
by sbtamu
Nice GCharb, I been playing with the 3D stuff. If you rem I tried to make a brick wall a few months ago that was 3d with prospective to near zero to the horizon and had imported brick textures.
With AS7 I did it in about 30 seconds. I'm having fun...
Posted: Thu Jun 10, 2010 6:42 am
by J. Baker
Looks great! AS7 is a lot of fun!

Posted: Thu Jun 10, 2010 7:24 pm
by sbtamu
Posted: Thu Jun 10, 2010 8:07 pm
by VĂctor Paredes
Posted: Thu Jun 10, 2010 8:20 pm
by J. Baker
Nice work guys! I can see some people creating some really crazy stuff with this.
Posted: Thu Jun 10, 2010 9:37 pm
by GCharb
Heheh, those are way cool!
G
Posted: Thu Jun 10, 2010 11:50 pm
by DK
Posted: Fri Jun 11, 2010 12:16 am
by GCharb
ROFL, this is just hilarious!
Good work man!
G
Posted: Fri Jun 11, 2010 12:19 am
by DK
Thanks. It's a brilliant feature. Well worth the upgrade price indeed!!!
Cheers
D.K
Posted: Fri Jun 11, 2010 12:53 am
by sbtamu
DK wrote:Thanks. It's a brilliant feature. Well worth the upgrade price indeed!!!
Cheers
D.K
Yes well worth it, for kicks I took the school bus from my south park animation and had it hit Willy, Willy flies off like a mangled superman and looks like Beetle Baily after the sarge kicks his butt.
I'm trying to tweek the gravity magnitude and density etc. trying to make it look funnier.
Posted: Fri Jun 11, 2010 7:55 pm
by heyvern
The "rotating gradient" issue is something I've been thinking about. It is annoying that the "light source" can't stay in place. I had looked into the scripting reference but can't find the location values for the gradients so I don't think this could be scripted. If gradients could be scripted it would be a simple matter of making the gradient angle stay the same in relation to the layer rotation.
There might be a way to pull this off with bones... uh... er... not for the feint of heart though. It would require a single bone layer for every "object" since bones in separate "chains" in the same bone layer don't interact.
So, you would have a bone layer for each "ball" with a ball vector layer inside. The bone would control the vector POINTS ONLY so the gradient WOULD NOT change direction. Apply physics and each bone layer falls and bounces just like a physics layer would.... uh... I think. Haven't tried it yet but I am pretty sure.
I think this calls for another script. A script that splits one vector layer into individual bone layers. Only needed when using gradient or shading styles of course.
-vern
Posted: Fri Jun 11, 2010 8:23 pm
by sbtamu
Posted: Fri Jun 11, 2010 8:26 pm
by GCharb
LOL, a Homer Simpsons wannabee
Well done mate!
This is fun stuff, and very accurate!
G
Posted: Fri Jun 11, 2010 8:30 pm
by GCharb
Vern, this would be very helpfull, and not only for physics.
I try to spend at least 2 hours a day learning Lua, which is really straight forward, I hope to make a first script in a week or two!
G