Stereo convergence
Posted: Thu May 20, 2010 4:47 pm
Hello all
Still working on Stereo rendering here, like I said in a previous feature request, 3D rendered movies are becoming a must in todays 3DTV world.
Predicted 4.2 millions of 3DTV sales in 2010 and 12.9 millions in 2011, makes 3D rendering a tool that has to be available to any animator.
As it is, AS Pro has basic anaglyph rendering, which is nice but it needs better tools, like rendering of seperate images but also a way to control stereo convergence, or zero parallax as they call it.
What this means is this, you render your scene in a way that the center point or the focus of the scene is 2d, the front sort of jump out of tv and the back goes farther in the back.

The green line is the zero parallax, where all is 2d, or flat on the screen.
All that is closer to the camera seems to pop out of the screen while all that is further then the zero parallax point seems further in the screen.
G
Still working on Stereo rendering here, like I said in a previous feature request, 3D rendered movies are becoming a must in todays 3DTV world.
Predicted 4.2 millions of 3DTV sales in 2010 and 12.9 millions in 2011, makes 3D rendering a tool that has to be available to any animator.
As it is, AS Pro has basic anaglyph rendering, which is nice but it needs better tools, like rendering of seperate images but also a way to control stereo convergence, or zero parallax as they call it.
What this means is this, you render your scene in a way that the center point or the focus of the scene is 2d, the front sort of jump out of tv and the back goes farther in the back.

The green line is the zero parallax, where all is 2d, or flat on the screen.
All that is closer to the camera seems to pop out of the screen while all that is further then the zero parallax point seems further in the screen.
G