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Muscle Flexing

Posted: Fri Mar 19, 2010 2:46 am
by abou123
I as a beginner don't know much, however, I found a GREAT way to do muscle flexing! :D

First off here's the result:

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INSTRUCTIONS:

Start off with a character that uses vector skins (bone covers are vector).

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Then, copy tone into fill color.
After that, make another vector layer with oval in part to be flexed area (Layer should be underneath).

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Afterwards, go to the frame where muscle flex ends, and move bone accordingly.

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Now move all of the oval's points where it would naturally go.

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And when your done, it should end up like this:

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Posted: Fri Mar 19, 2010 2:50 pm
by Uolter
mmmh...did you look at the user manual, page 60?

Posted: Sat Mar 20, 2010 1:16 am
by abou123
What's wrong with the idea?

Posted: Sat Mar 20, 2010 1:36 am
by Uolter
None, but using bone constraints can save you a lot of time because the muscles flex automatically without creating additional shapes. anyway, you can prefer it if its more suitable for your animation. It just depends from your needs!

Posted: Sat Mar 20, 2010 4:46 pm
by neeters_guy
Uolter's point is valid. The technique you describe requires multiple steps and it doesn't look as good as using bone constraints. On heyvern's lowrestv site, there is a good video on the use of "fan" bones:

http://www.lowrestv.com/index.php/tutor ... nd-rigging

Of course, you can work it any way you want since AS is a very flexible tool.

Keep at it.

Thanks

Posted: Sun Mar 21, 2010 6:21 pm
by abou123
Thank you. I thought it was very hard, unless you used my way, to muscle flex.