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some stop motion

Posted: Thu Mar 04, 2010 4:15 am
by jose1984alberto
here is some of my stuff in stop motion, sorry about the video quality, dont know wat happend, hope you can still enjoy it

http://www.youtube.com/watch?v=PLRG0IW50pE
http://www.youtube.com/watch?v=y8epvw_--WU

Posted: Fri Mar 12, 2010 8:59 am
by mnagaha
wow that looks like a lot of work!

Posted: Fri Mar 12, 2010 7:13 pm
by lwaxana
Those are really cool plumbing/fight scenes!

Posted: Sat Mar 13, 2010 2:49 am
by jose1984alberto
Those are really cool plumbing/fight scenes!
although its alot shorter than wat i originally intended to do, i'm specially proud of that part
wow that looks like a lot of work!
you cant even imagine

Posted: Sat Mar 13, 2010 5:19 am
by mnagaha
wow that looks like a lot of work!
you cant even imagine[/quote]

could you explain the work prosess a bit?
like how you story boraded etc.
and the amount of time it took from concept to final

Posted: Mon Mar 15, 2010 3:59 am
by jose1984alberto
well... it all started when momy and dady got together... hehe

well both were college projects. So, i got together with a group of students, and we developed some ideas, then pitched it to the teacher, gave us some advice and recomended one of them.

then we started with caracter design, we skiped the script part and went directly with a short storyboarding.

we should have spent more time in the planning process, it would have renderd in a better final product, but wat can i say... we were young and stupid...

everything was done in a very empirical way... i know better now...

well, then we made a list of stuff we would need, from clay, lights, woodpanels, everything. after that we knew the budget we would need, it all came up to about $150 or something for each project, we borrowed most of the stuff.

then we started with caracter modeling and development of armatures.

then, we started with scenery construction.

by the time we started production, we found out that we needed alot more than wat we had, so, alot of improvisation was necesary.

i keep saying "we" but I did most of the job, spetially in the animation part

sorry if you cant understand something, my native language isnt english

Posted: Mon Mar 15, 2010 5:43 am
by mnagaha
jose1984alberto wrote:well... it all started when momy and dady got together... hehe

well both were college projects. So, i got together with a group of students, and we developed some ideas, then pitched it to the teacher, gave us some advice and recomended one of them.

then we started with caracter design, we skiped the script part and went directly with a short storyboarding.

we should have spent more time in the planning process, it would have renderd in a better final product, but wat can i say... we were young and stupid...

everything was done in a very empirical way... i know better now...

well, then we made a list of stuff we would need, from clay, lights, woodpanels, everything. after that we knew the budget we would need, it all came up to about $150 or something for each project, we borrowed most of the stuff.

then we started with caracter modeling and development of armatures.

then, we started with scenery construction.

by the time we started production, we found out that we needed alot more than wat we had, so, alot of improvisation was necesary.

i keep saying "we" but I did most of the job, spetially in the animation part

sorry if you cant understand something, my native language isnt english

thanks you for explaining that. since i have never worked in stop motion or cel...its very intresting to me :)
the planing prosess is what gets us all in the begining (i am marginaly better at it now).
but keep working at it...animation is a good racket :D
good luck.