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Rooster
Posted: Sun Dec 27, 2009 6:56 pm
by patricia3d
Work in Progress.
A little Walk Animatino with it.
http://patricia3d.webs.com/RoosterNew.swf
Posted: Sun Dec 27, 2009 11:01 pm
by shoepie
Character looks great, nice and colourful.
Walk cycle looks good, I like the bouncy tail. It's a bit slidey though, you can probably fix that by turning on Onion skinning and making sure his foot doesn't slide when it's on the ground.
Posted: Mon Dec 28, 2009 1:16 am
by Genete
For better results on the swf output you should check the "Variable line widths (SWF)" if you have not already done. I should allow keep the width relative size when scaling the rooster.
Maybe it can correct the eye in the swf. It looks not as good as in the drawing.
Also the change of style in the legs is weird.
Otherwise it looks great and has lots of potential.
-G
EDIT: Hmmm... it looks like a different rooster design, isn't it?
Posted: Mon Dec 28, 2009 7:26 am
by patricia3d
Thanks to all for the commnets. I will try another walk version with some more work.
Posted: Mon Dec 28, 2009 6:50 pm
by patricia3d
I have tried some more changes.
Please click to play
http://patricia3d.webs.com/My_Murga.swf
Posted: Mon Dec 28, 2009 7:32 pm
by Víctor Paredes
Posted: Tue Dec 29, 2009 4:27 am
by patricia3d
Thanks Selgin for your comments. I have seen the videos, 1st one is great. Its looking like its a 3D Animation. Can we achieve that type of effect in 2D? Can you please guide me to go ahead with that type of effect. Its realy great.
Posted: Tue Dec 29, 2009 12:08 pm
by jahnocli
kkrawal wrote:Thanks Selgin for your comments. I have seen the videos, 1st one is great. Its looking like its a 3D Animation. Can we achieve that type of effect in 2D? Can you please guide me to go ahead with that type of effect. Its realy great.
I think the idea was for you to use it as a reference...what guidance would you need?
Posted: Wed Dec 30, 2009 12:24 am
by Durand
Not to bad. Would have been nice to see a bit of that bobbing head movement that chickens do.
Posted: Wed Dec 30, 2009 4:06 am
by patricia3d
jahnocli wrote:I think the idea was for you to use it as a reference...what guidance would you need?
Thanks. My Idea is that 1st Create the Bone Setup and Character and make Trnasfer form Frame 1 to Fram 100 on X and then use Lock Bone feature to feet stuck to the ground without slipping? I need help in that.
Posted: Wed Dec 30, 2009 4:20 am
by Víctor Paredes
kkrawal wrote:Thanks. My Idea is that 1st Create the Bone Setup and Character and make Trnasfer form Frame 1 to Fram 100 on X and then use Lock Bone feature to feet stuck to the ground without slipping? I need help in that.
Actually lock bone doesn't work as you describe. For this kind of cyclic I recommend you to create a base walk and then translate the whole layer on linear mode.
look at mikdog tutorial. Pay attention on the steps to make it (maybe try to not look too much at mikdog's layers organization, he works in a very special axis groups order)
viewtopic.php?p=85336
If you still want to use lock bones, you must animate by hand each step and you can't reuse a walk cycle (at least not with little effort)
look at the last paragraph on tutorial:
http://www.lostmarble.com/moho/manual/t ... index.html
and on this thread I think there are some explanations
viewtopic.php?t=11457