Page 1 of 1
Clear animation from layer error
Posted: Fri Sep 18, 2009 6:27 am
by markyyy
I wanted to clear the animation from my character's layer, but instead it cleared the whole ... file.. I only see gray, and there's an error box that keeps poping..

Invisible keyframes
Posted: Tue Oct 06, 2009 7:11 am
by SpaceBoy64
I have been having a similar issue. I'm not sure if it's the same thing.
I think this happened when I imported a Adobe Illustrator file while the timeline pointer was not at 0. I used the Sequencer to move it to frame 0.
This seemed to cause some problems that weren't clear right away. I sized the item and made additions to it. Then I tried to copy a part of it. When I pasted it, it pasted to another area, and the color had changed, plus the new points that I had added pasted where they should, so the whole object was messed up.
I noticed in the time line that there were several channels displayed, but no keyframes. I tried clearing animation for that layer, and that caused my object to change shape, position, size and color.
I just gave up on pasting and redrew the thing. But I am seeing this again on another layer, channels that have no keyframes, but clearing animation completely destroys the layer, so I'm just ignoring it.
Posted: Tue Oct 06, 2009 12:35 pm
by markyyy
yes, that seems to be a similar issue... There's 2 ways to possibly fix this.
1. edit the file with notepad and add the keyframes manually (although you'll need to know the coord, frame no etc.) I do this to delete keyframes that won't..
2. I have found that if I'm on a layer that has been hidden at some point I won't be able to add keyframes, so I choose a visible layer..
Posted: Sun Nov 22, 2009 2:56 pm
by basshole
Can I posit a general question? It seems like I'm getting all sorts of weird issues that might be related to importing things when I'm not on frame 0. Should I just avoid this practice and import only on 0?
Posted: Sun Nov 22, 2009 3:02 pm
by markyyy
What type of weird issues...
Working full time with it since august, I have found many turnarounds...
(Actually, there was an update a couple of weeks ago, that fix for me a major issue... Importing and manipulating Hi-Def images would make the program crash)
I like importing on non-zero frames because it automatically sets the hidden points, so I don't have to bother with that.. for me I haven't had any major issue with importing on frames other than 0.
for my blank screen and the error messages.. I have found that this would happen if I have set some cycling keyframes.. And when everythin disapear, I reset the cameras and everything comes back to center...
hope that helps..
MP
Posted: Sun Nov 22, 2009 3:26 pm
by basshole
Well, I like importing on the first frame where something'll be used for the same reason. But, I had a character that already had some animation in her timeline, and I had imported far into the project (frame 3000 and something). So I do a clear animation from layer, and next thing I know, I get that error mentioned in the initial post here every time I touch anything on her bone layer.
Another weird thing is that I was trying to bind an image layer to one of my characters' bones, and it just wouldn't work. I don't know if that had to do with the same thing, but I've bound bones in V6 before and never had that issue. I opened up another v6 project he was in and tried it and it was fine. So who knows. Maybe there's just too much crap in my project.
Posted: Sun Nov 22, 2009 3:41 pm
by markyyy
Did you do the update to 6.2?
did the character you imported had some recurring animations (cycle, noise)
I know in previous version, the bigger the timeline was, the more problematic it became... So far on 6.2, everything has been running smoothly, except for keyframing, still doesn't work 100%
I don't know how their programming logic is, but I know that when you deal with text files, any changes you make involves having to go through the entire file, to either re-write after deleting or searching for the value added or modified, which means longer processing time for longer timelines... One good thing, is we can fix it if there's a problem with it...
MP
Posted: Sun Nov 22, 2009 11:12 pm
by basshole
Still on 6.0. Did not know there was a point 2. safe to upgrade in the middle of a project?
Posted: Mon Nov 23, 2009 1:03 am
by markyyy
Personnaly this one makes it way more stable and fixes some issues like sound sync on long project (it was slowing down) etc.. not too documented but I was happy to see those fixed...
I would recommend you upgrade..
MP