How to import pre-drawn charcter and animate w/ bone rigging
Posted: Wed Sep 02, 2009 6:24 pm
I'd like to know how to import an already drawn character in the paint program, with a white background, into the animation and then do bone rigging to make the object move.
1. How do I insert the image; does it need to have its own layer? Is the category vector, ot object? This part confuses me
2. How do I do bone rigging for an inserted image?
Here's the example I'm working on:
I created cartoon images of Sperm. Each character has a pred-rawn head and tail. I'd like to use the original drawings because they're hard to redraw.
I'd like to be able to move their facial features, and wiggle their tails and make them move around in the main area, like swimming.
I know this is a long question, so I GREATLY appreciate anybody's help. Thank you in advance to all who read this and to those who help.
- Jennifer
1. How do I insert the image; does it need to have its own layer? Is the category vector, ot object? This part confuses me
2. How do I do bone rigging for an inserted image?
Here's the example I'm working on:
I created cartoon images of Sperm. Each character has a pred-rawn head and tail. I'd like to use the original drawings because they're hard to redraw.
I'd like to be able to move their facial features, and wiggle their tails and make them move around in the main area, like swimming.
I know this is a long question, so I GREATLY appreciate anybody's help. Thank you in advance to all who read this and to those who help.
- Jennifer