Page 1 of 1

iClone specialists who love Anime Studio

Posted: Fri Aug 21, 2009 6:20 am
by human
NewEventsOnline is the unlikely name of an outfit which is converting the huge CMU mocap library into VNS format for use in iClone.

They also sell their own high-quality mocap files for a very low price.

Now ordinarily I would not pester Anime Studio folks with this off-topic, except that these folks have a page to sing the praises of Anime Studio as a multiplane video compositor:

http://neweventsonline.com/overylayneffects_howto.html

Artistically, I think you'll agree that their demos are pretty amateurish, but they do demonstrate the point. Enjoy.

Posted: Fri Aug 21, 2009 10:26 am
by slowtiger
Really funny. I like that they recommend it and make no big mystery about their workflow.

I can only chime in: AS has saved my ass again the last week. Yesterday I delivered the final 3 min video, half of which were done with the help of AS. I draw in TVPaint, but still do all pans and multiplane stuff in AS because it's so much faster.

I have TVP, AS and PS open at the same time and shift files around in every direction. Works great.

Posted: Fri Aug 21, 2009 11:28 am
by ingie01
Thank you for bringing this up. I have found that ASPro is the best in my workflow for compositing. iClone is planning to have video incorporated as a upgrade .

Posted: Sun Aug 23, 2009 3:18 am
by InfoCentral
I don't think I would waste my time with iClone anymore. Machinima is going to be obsolete as real time rendering makes it way to the mainstream. There were a couple of great presenters at Siggraph 2009 showing off this technology.

vRay RT Demo

If that didn't drop your shorts that check out Nvidia's presentation.

Posted: Sun Aug 23, 2009 4:19 am
by human
InfoCentral wrote:Machinima is going to be obsolete as real time rendering makes it way to the mainstream.
Sorry, didn't get that. It sounds like you're saying machinima is going to be obsolete because you had pickles for lunch today.

Posted: Sun Aug 23, 2009 9:53 am
by slowtiger
Even 8bit music isn't obsolete. Nor is the piano or the viola da gamba.

Posted: Thu Aug 27, 2009 3:47 am
by InfoCentral
I think that the 8-track, vinyl records, and the push lawn mower have all seen their day. Next we will be talking about those cheap graphic we refer to as machinima or old school game look. You see the game look is going to advance too to more realism.

Nvidia already has a real time ray tracing render engine available. vRay RT is currently working on a OpenCL version of the CUDA based real time render engine demo at Siggraph 2009.

Posted: Thu Aug 27, 2009 3:48 am
by Rudiger
InfoCentral wrote:I don't think I would waste my time with iClone anymore. Machinima is going to be obsolete as real time rendering makes it way to the mainstream. There were a couple of great presenters at Siggraph 2009 showing off this technology.

vRay RT Demo

If that didn't drop your shorts that check out Nvidia's presentation.
"What seperate their solution from all others is that the GPU rendering output MATCHES the production render quality from a CPU rendered frame buffer exactly!"
Wow!!! :shock:

Posted: Thu Aug 27, 2009 4:32 pm
by artfx
InfoCentral wrote:I think that the 8-track, vinyl records, and the push lawn mower have all seen their day. Next we will be talking about those cheap graphic we refer to as machinima or old school game look. You see the game look is going to advance too to more realism.

Nvidia already has a real time ray tracing render engine available. vRay RT is currently working on a OpenCL version of the CUDA based real time render engine demo at Siggraph 2009.
I am not sure I quite understand what you're getting at, or maybe you see machinima as specifically looking like old Doom engine graphics.

If you could take a Playstation 3 game like Metal Gear Solid 4 or Resident Evil 5, and use that engine to make a movie with it, it would look pretty realistic. It would still be machinima.

Years from now real time game engines might match the graphics of this Avatar movie. It will still be machinima. It's how it is made, not what it looks like.

Posted: Thu Aug 27, 2009 4:56 pm
by Rudiger
Aren't we all talking at cross purposes here? Whether your using a game engine or a specialist real-time graphics engine, it will still be Machinima, right? I thought the key thing was that it was rendered in real-time, that's all. I mean what we're really seeing here is a convergence between real-time rendering and photo-realistic rendering. Eventually, the hardware will be such that we'll be able to render video with more detail than we can see faster than we can see it, so the distinction will no longer be required.