About keyframe/bones/layers synchronizing
Posted: Wed Aug 19, 2009 4:36 pm
Greetings to all. I have heard about the new version of the program. I have some questions.
1) In the previous version AS 5.5. there was such most annoying thing... Sometimes objects of one layer (A) should be placed over objects of other layer (B), but sometimes objects of layer (A) must be behind objects of this layer (B). Ok, we divide (A) into two layers, (C)&(D), but we will assume that the skeleton should be one.
Then a variant is two identical skeletons, at layers (C) and (D), it is very simple - just copy a layer (A) when it is filled with all data. But there is a question of synchronization of bones of these layers (plus, something can be added to (C) or (D) later!).
[[I have solved this problem by a writing some scripts working with keyframes: one script can create keyframes of all used channels, another script can removes them, another script copies the state of all layers/channels to another keyframe, and the last can synchronize keyframes of two bone layers with same "bones" structure]]
Now I would like to learn, this problem still remaining in ASP6? Or now all is easier now?
2) And the second small question, it is strong now how the LUA-interface has changed?
P.S. Excuse my primitive English
P.S.S. It is incredibly hard to register here
1) In the previous version AS 5.5. there was such most annoying thing... Sometimes objects of one layer (A) should be placed over objects of other layer (B), but sometimes objects of layer (A) must be behind objects of this layer (B). Ok, we divide (A) into two layers, (C)&(D), but we will assume that the skeleton should be one.
Then a variant is two identical skeletons, at layers (C) and (D), it is very simple - just copy a layer (A) when it is filled with all data. But there is a question of synchronization of bones of these layers (plus, something can be added to (C) or (D) later!).
[[I have solved this problem by a writing some scripts working with keyframes: one script can create keyframes of all used channels, another script can removes them, another script copies the state of all layers/channels to another keyframe, and the last can synchronize keyframes of two bone layers with same "bones" structure]]
Now I would like to learn, this problem still remaining in ASP6? Or now all is easier now?
2) And the second small question, it is strong now how the LUA-interface has changed?
P.S. Excuse my primitive English
P.S.S. It is incredibly hard to register here