Riggin problems, using image switch layers.. Help!
Posted: Sat Jul 11, 2009 11:45 am
I'm using image files, I'm building a character and am having problems with binding image layers.
I have a main bone layer and within it a body img, as well as a switch layer with the arm img inside it. I want to have three bones on the arm img and have it affect the arm independently of the body. When I bind the shoulder bone to the arm img it rotates but the elbow and wrist bone aren't connected!
I can't seem to get the 3 bones to affect the arm like it would if I just had a img inside a bone layer instead of using this switch layer. So I'm naturally wanting to bind all three bones to the arm file but it doesn't work like binding points to bones?
If I bind the elbow bone to the arm img then when I turn it, the elbow becomes the main pivot point of the arm and the shoulder moves freely as if the bone hierarchy was off. Since I can't select all three bones at once to bind them all to the img file I'm not sure what to do.
Any help? I can make a working character that doesn't have switch layers but once I put the switch layer inside of the main bone I can't get the bones to affect the arms and legs like I want. If anyone can explain binding image layers I would appreciate it!
I'm trying to look at the Winsor file provided with the program but there aren't switch layers for the arms, i really need to be able to have switch layers with multiple bones controlling them.
Thanks!
I have a main bone layer and within it a body img, as well as a switch layer with the arm img inside it. I want to have three bones on the arm img and have it affect the arm independently of the body. When I bind the shoulder bone to the arm img it rotates but the elbow and wrist bone aren't connected!
I can't seem to get the 3 bones to affect the arm like it would if I just had a img inside a bone layer instead of using this switch layer. So I'm naturally wanting to bind all three bones to the arm file but it doesn't work like binding points to bones?
If I bind the elbow bone to the arm img then when I turn it, the elbow becomes the main pivot point of the arm and the shoulder moves freely as if the bone hierarchy was off. Since I can't select all three bones at once to bind them all to the img file I'm not sure what to do.
Any help? I can make a working character that doesn't have switch layers but once I put the switch layer inside of the main bone I can't get the bones to affect the arms and legs like I want. If anyone can explain binding image layers I would appreciate it!
I'm trying to look at the Winsor file provided with the program but there aren't switch layers for the arms, i really need to be able to have switch layers with multiple bones controlling them.
Thanks!