Line morphing
Posted: Thu Jun 11, 2009 6:26 am
I don't know if this one's been given much thought?
Draw 2 lines on different frames, and morph between them.
(Yes I know Toon Boom does it.)
But I'm interested in discussion about how might it be implemented in AS?
So as I understand it there are 2 key issues to be overcome initially.
- getting around the number of points issue: that they might be different
- point IDs on the two different lines
For the first, could you take the number of points in each line,
work out a common denominator, and then extrapolate new lines
with equal numbers of points? Then just point motion key between,
and we could hand tweak tweens if needed (with scalable area of effect
magnet tool?)
And the second issue, could there be a way worked out so that the point IDs are resolved?
I know it was an issue with Genete's 3d rig where you needed to duplicate the layer so that you had the same point IDs -
if you extrapolate the first line into a higher number of points, could you assign the point IDs then?
Like an instance layer, which then morphs to the 2nd line instance which has the same number of points?
I don't know anything about scripting and so can't put my money where
my mouth is, but to me it seems worth talking about.
With motion tracking we have a powerful new animation toolset,
if we could crack this other nut of hand drawn keys with morphs
between them, that would be pretty cool.
Am I dreaming?
Draw 2 lines on different frames, and morph between them.
(Yes I know Toon Boom does it.)
But I'm interested in discussion about how might it be implemented in AS?
So as I understand it there are 2 key issues to be overcome initially.
- getting around the number of points issue: that they might be different
- point IDs on the two different lines
For the first, could you take the number of points in each line,
work out a common denominator, and then extrapolate new lines
with equal numbers of points? Then just point motion key between,
and we could hand tweak tweens if needed (with scalable area of effect
magnet tool?)
And the second issue, could there be a way worked out so that the point IDs are resolved?
I know it was an issue with Genete's 3d rig where you needed to duplicate the layer so that you had the same point IDs -
if you extrapolate the first line into a higher number of points, could you assign the point IDs then?
Like an instance layer, which then morphs to the 2nd line instance which has the same number of points?
I don't know anything about scripting and so can't put my money where
my mouth is, but to me it seems worth talking about.
With motion tracking we have a powerful new animation toolset,
if we could crack this other nut of hand drawn keys with morphs
between them, that would be pretty cool.
Am I dreaming?