Bones and switches
Posted: Wed Jun 10, 2009 6:20 pm
(If there's a solution to this already on the forum, please point me there)
Is it possible in ASPro to emulate the kind of set up in Flash or ToonBoom, where an IK bones chain of vector art symbols, say, an arm, has the ability to swap the symbols for other drawings (usually by choosing another frame in the graphic symbols timeline) - useful for say, different hand movements.
I tried a little test, setting up a bones chain of for a basic arm (using region binding) -- which has shoulder, forearm, and hand drawn on separate layers (inside the bones layer) -- and then put a switch layer inside the bone layer for the hand positions, but the bone on the bone layer doesn't move the switch layer - and when I put a bone inside the switch layer, on the vector hand, it moves the hands, but they are then disconnected from the bones layer bones.
Should I be using another approach - point or layer binding somewhere?
Ta
Mac
Is it possible in ASPro to emulate the kind of set up in Flash or ToonBoom, where an IK bones chain of vector art symbols, say, an arm, has the ability to swap the symbols for other drawings (usually by choosing another frame in the graphic symbols timeline) - useful for say, different hand movements.
I tried a little test, setting up a bones chain of for a basic arm (using region binding) -- which has shoulder, forearm, and hand drawn on separate layers (inside the bones layer) -- and then put a switch layer inside the bone layer for the hand positions, but the bone on the bone layer doesn't move the switch layer - and when I put a bone inside the switch layer, on the vector hand, it moves the hands, but they are then disconnected from the bones layer bones.
Should I be using another approach - point or layer binding somewhere?
Ta
Mac