Yet another Head turn examle
Posted: Sat May 23, 2009 3:40 am
I decided to get back into AS recently.
So here is my new screen name and a head turn example. I have been keeping up to date on the different ways to pull off a head turn/2.5D. This was done using actions, and bones. I did not use any bone scaling as that is one thing that continues to allude me.
http://www.youtube.com/watch?v=exCCTb2U4DE
Some notes. this isn't really what I would call a completely flexible 2.5D. I have to manually move points to create the action. Second, I spent some time on the ears and the eyes. Half of the face looks kind of strange still though. I am thinking I will have to create a 3/4 view as an action as well. This way I can front - 3/4 - side in 3 frames if needed.
On the plus side, the head only has one bone, and the neck has one bone as well. I am starting to think that the famed genete way of doing it may work out better for props and possibly hands. I personally don't like having so many bones. I wonder how the heck some of you guys can stand it.
So here is my new screen name and a head turn example. I have been keeping up to date on the different ways to pull off a head turn/2.5D. This was done using actions, and bones. I did not use any bone scaling as that is one thing that continues to allude me.
http://www.youtube.com/watch?v=exCCTb2U4DE
Some notes. this isn't really what I would call a completely flexible 2.5D. I have to manually move points to create the action. Second, I spent some time on the ears and the eyes. Half of the face looks kind of strange still though. I am thinking I will have to create a 3/4 view as an action as well. This way I can front - 3/4 - side in 3 frames if needed.
On the plus side, the head only has one bone, and the neck has one bone as well. I am starting to think that the famed genete way of doing it may work out better for props and possibly hands. I personally don't like having so many bones. I wonder how the heck some of you guys can stand it.