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difference between anime and cut-out style of animation
Posted: Thu May 07, 2009 1:17 am
by shake
Hi,
In anime, there is very little movment of characters and mostly
they are stil? Also the angles keep on changing from time to time
Its all about strong poses, expressions.
Can someone help me with some very good articles or tutorials
as to basic anime movements like run cycle in anime or acting in anime..
i mean as to how much to move the body and how much to move
the head...sometimes in trying to do too many movements my
style is becoming cut-out and sometimes holding the shot for long
time, the same problem is coming...can someone help me out with
this....
regards
Posted: Thu May 07, 2009 2:23 am
by madrobot
Dude if you need to improve your posing and timing,
work on your posing and timing. That's how I do it
anyway.
This forum is pretty good for fast info and support
on technical issues, but as far as the meat and potatoes
of animation chops, the only way really to improve those
(in my opinion) is a lot of practice.
There are guys on here a LOT better than me with animation
principles, timing etc, and you might hit the mother load
with excellent advice, but I'd suggest post examples of
what you're having trouble with.
http://www.idleworm.com/how/anm/02w/walk1.shtml
Walk CYcle Tute - I found this indispensible
Posted: Thu May 07, 2009 2:33 am
by madrobot
Reading over my post, I hope it didn't come across as unconstructive,
because that wasn't my intention.
Some more practical advice might be to have a shot at this -
take your character, have a look at the walk cycle tute, and
put a walk together. Then do a run. You'll identify a lot of
issues you want to resolve (like sleeve opening for example)
and you'll develop solutions for these in keeping with you rig,
style and the complexity of the design.
GOod luck, let us know how you get on, post gifs.
Posted: Thu May 07, 2009 10:52 am
by knunk
I think Mad nailed it.
If you have a commission for a series and asking questions like this i'd be very worried.
Ignore the fact its anime, and concentrate on the show and the budget you have to make it. Anime has nothing to do with it. The style of the show should be set and you should at this point have a pilot under your belt and ironed out any problems.
Storyboards will solve 90% of your animation problems. A good boarder will save you a fortune and make the fact that it doesn't move too much less obvious.
Anime often doesn't move much agreed, but thats also down to budget. You cant apply a general rule like that to Miyazaki. Style does play some part sure... even something with a budget like Furi Kuri still has some stiff legged runs in there.
Maybe go talk to Sang..he seems to be the boss of AS anime.
http://www.youtube.com/user/sang820
boarding for animation
Posted: Thu May 07, 2009 3:17 pm
by chucky
Acting in animation is just like any other performance.
It's about beats and the timing and expression of those beats.
Apply this even to action sequences.
You are essentially looking for drama.
Imagine the scene in your mind and find those larger changes of attitude within the motivations of your character.
Board those positions with as much character as possible, using as expressive body language (that doesn't necessarily mean
hamming it BTW

), it could be subtle but you have to be able to read that moment.
The next position should indicate to another emotional beat, that's where the magic happens, but this is where you should be
economical.
I can't stress that enough.
Your characters don't need to bounce all over the frame, indeed that will become tiresome, distracting and confusing, you will lose your audience before you can say 'freakin' stop that already!"
I hope that helps a little.
Posted: Sat May 09, 2009 6:47 am
by realsnake
I think Grey kid and Sang are the only Anime Studio Pro's on the forum

Posted: Sat May 09, 2009 8:55 am
by chucky
What does professional mean Snake ?
You can think whatever you like, so enjoy that, you're brain is free to go wherever it likes.
When your are looking up the meaning of professional you might want to also check the word delusion

:P.
Have you seen knunk's or angrymonster's work BTW?
Posted: Sat May 09, 2009 9:06 am
by realsnake
ok, i just went to dictionary.com

and who's angry monster?
Posted: Sat May 09, 2009 9:14 am
by chucky
Posted: Sat May 09, 2009 9:43 am
by realsnake
great work!
I only wanted to help AS absolutely without any gain

but some ppl misunderstood it that was the main reason why i start working on 2 short film but now i have some personal problem and I cant spend much time on PC
Posted: Sat May 09, 2009 11:17 am
by madrobot
I was going to post in this thread.
But I forgot, and when I got back,
I had forgotten what I was going to say.
Rest assured it was AWESOME.
Posted: Sat May 09, 2009 1:55 pm
by realsnake
ok i assume u were going to to say ex-queez(b)e me charles!
Posted: Wed May 27, 2009 7:02 am
by erotic monkey
This is also for madrobot, here are a bunch of cyles ive been using as references, otherwise google any action and look for video that works, but these are good for animation
http://www.eggington.net/Hash/Models/An ... tions.html
Posted: Wed May 27, 2009 7:13 am
by madrobot
Thanks erotic monkey.
First of all for your user name,
but more importantly for the ref.
Initially I was going to say it's not particularly good ref,
but I don't think that's fair - for runs and so on it is good
for working out where to start and what actually happens
to the body mechanically.
The keying is a bit robotic but I guess that's why they call us
animators - we have to put some life into the movement.
Cheers