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Silly 2.5D test

Posted: Tue May 05, 2009 1:16 am
by Mikdog
Heya,

Was just wondering how a 2.5D animation with AS would look. I've done some prelim tests previous to this years ago, but just wondered again how it'd work. I think with some planning you could probably get decent results. I think I need to break into 3D somehow.

As you may know AS has a quasi-3D engine...it'd be great if it were a fully functional 3D engine capable of shadows...ooh yay. I can get far more control over a scene with straight 2D animation, but there's something intriguing about this 2.5D possibility.

http://www.youtube.com/watch?v=OGXCmF3dqUk

Anyone do anything similar before?

Posted: Tue May 05, 2009 2:02 am
by DK
Hey Mikdog. Nice :)
Was that done entirely in AS?

D.K

Posted: Tue May 05, 2009 2:46 am
by VĂ­ctor Paredes
DK wrote:Hey Mikdog. Nice :)
Was that done entirely in AS?
Mikdog make all his characters on photoshop, if I remember well, then import the images to AS. So there are at least two softwares involved.
I have used this technique several times for simple deepness movements on some characters or objects (also on backgrounds, of course), but never so freely as your test. I think that if AS would have 3d bones it would be fantastic, but with the current limitations there is not much fancy work you can do.

Posted: Tue May 05, 2009 11:11 am
by Mikdog
Hey,

Yep, drawn in Photoshop and animated in AS.

I think you could use bones in a 3D space. You'd just hae to animate them on a 2D plane first, then rotate them in the X or Y plane. But then you're limited to just one plane movement. No fancy multi-plane movement.

Posted: Tue May 05, 2009 2:10 pm
by chucky
Have a look at my hello jelly post mikdog
viewtopic.php?t=12429&highlight=hello+jelly
You will see some of the limitations and bugs I found trying some of these techniques.
There is great potential here, but it's easy to find yourself just out of reach of some awesome results.
Let us know if you break ground here. :)