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spaceship made with poses
Posted: Fri May 01, 2009 11:10 pm
by Víctor Paredes

based on the amazing technology of poses

(that you can follow on
this topic) I made this pseudo 3d spaceship traveling the universe.
Video here

For them who doesn't know what poses script is, I explain it. Using this script you can control a character just moving one bone. So, the 3d effect of the spaceship is made just with 3 keyframes on one bone. It's similar to single frame actions, but with a big plus, you can create intermediate poses between two or more positions. So you have not just "ship turned left", ship turned right" and "ship centered", you have all the gamma of positions which can be generated between them (and just moving a single bone!).
Here is the
anme file, if some one want to see it.
pd: the spaceship was made using several layers, but the script works slower with many layers, so I reduce it to one.
Posted: Sat May 02, 2009 12:04 am
by synthsin75
Wow, awesome work, Selgin! Interesting to see how you managed the shape order on a single layer.
Posted: Sat May 02, 2009 2:06 am
by realsnake
That was rly great trick, i wonder how much time it took to discover it

and haven't seen anyone using it either, r there any tut.

or we haf to rely on our own very liddle knowledge to do it?
Posted: Sat May 02, 2009 5:01 am
by TheChewanater
It looked like it could have been fixed a little with some point animation, like when the glare comes off of the main part, but that's still one of the best psuedo 3d thing I've seen in AS. That GIF is kinda addictive to watch go back and forth... imagine the duck thing in it!
Posted: Sat May 02, 2009 1:33 pm
by jahnocli
Impressive work, selgin.
Posted: Sat May 02, 2009 1:42 pm
by heyvern
This is great. What I really like about it, which will sound strange coming from me, is that it isn't "perfect". It doesn't have that "perfect" 3D look. It looks more "hand done". 3D in 2D often sticks out. This has just enough 3D to create the illusion but not so much that you say "oh yeah... 3D".
Yeehaa! Squish the shapes to "hide" them! I'm not the only one who has used that trick! Use to do it all the time when I used switch layers for head turns. Dang ears are VERY hard to squish.
-vern
Posted: Sun May 03, 2009 9:41 pm
by Víctor Paredes
Thank you all. It was much easier with the 3 key poses previously draw by the designer I'm working. I think it gives the spaceship that 2d looks which vern refers (which I like too. I don't like when something looks too 3d in a 2d world, which is a cliché in several animated series and movies today), it's actually the transition between 3 draws, no the mathematical calculate on a theoretical 3d world.
heyvern wrote:Yeehaa! Squish the shapes to "hide" them! I'm not the only one who has used that trick! Use to do it all the time when I used switch layers for head turns. Dang ears are VERY hard to squish.

It's the first time I use that technique, I thought I "invented" it, but I should supposed somebody like you did this before, it's so obvious...
TheChewanater wrote:It looked like it could have been fixed a little with some point animation, like when the glare comes off of the main part
Yes, you are right. I tried to solve it adding a new pose between side and right view, but it didn't work as good as I would wish it. I think that shine needs a reorder of its points on each pose, maybe the place each point uses on each pose is not the best for the tranformation.
Posted: Mon May 04, 2009 6:15 am
by J. Baker
OOOOOO! I want one, lol. Nice work selgin!

Posted: Mon May 04, 2009 5:42 pm
by Mikdog
MAN that's sexy. Awesome Selgin.