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Model sheets
Posted: Tue Apr 28, 2009 3:09 pm
by Genete
Not so long time ago someone posted a link to a webpage collection of character model sheets like
THIS ONE. Can someone re-post the link?
For me that collection is a huge source of inspiration.
-G
Posted: Tue Apr 28, 2009 10:24 pm
by dm
don't know about the one you're looking for, but here's some:
http://www.animationmeat.com/modelsheet ... heets.html
Posted: Wed Apr 29, 2009 1:12 am
by realsnake
Posted: Wed Apr 29, 2009 1:27 am
by Genete
@dm: yeah, that's what I was looking for. Thanks!
@realsnake: cool, nice ones too!
Thanks guys.
-G
Posted: Wed Apr 29, 2009 1:45 am
by slowtiger
A word of caution: these modelsheets have been done for completely hand-drawn animation. They're not really suited for use in AS. They will, of course, give you some hints about proportions and construction.
Posted: Fri May 01, 2009 9:52 am
by dm
Posted: Fri May 01, 2009 5:50 pm
by DK
Rotoscoping hand drawn animation in AS is quite easy to do, fun and can teach you a lot. Check out Wolf E Wolf test animation on the old AS Gallery.
http://lostmarble.com/moho/gallery/tests.shtml
I rotoscoped it in Moho using a snippet of video from the Road Runners Wile E Cyote character. No bones just point manipulation. Back then there was no layer animation in Moho which made things a little tricky but nowdays Rotoscoping hand drawn animation in AS should be a breeze.
Cheers
D.K
Posted: Sun Apr 24, 2011 7:40 am
by lwaxana
Posted: Sun Apr 24, 2011 5:54 pm
by winknotes
slowtiger wrote:A word of caution: these modelsheets have been done for completely hand-drawn animation. They're not really suited for use in AS. They will, of course, give you some hints about proportions and construction.
I'm just starting out in animation and right now it's for my own amusement and something to work on with the kids. However, being the way I am.....I want to do it right and coming to terms with my workflow is what I'm working on now in addition to learning ASP.
So with regards to sketches, what is the conventional wisdom for animators using ASP? This may be a simplistic question and show my naivete, but that's where I am right now.
I'd appreciate any input you could offer.
Thanks,
Steve Winkler
Posted: Mon Apr 25, 2011 1:08 am
by slowtiger
That's not a question with a simple answer. I could say "it's easy to decide which way to go after you've had several years of experience in the field", but that's much too depressive.
The trick is to just do it. No matter wether you take evening courses and have a strict curriculum, or just play around with it: the more you do it, the better you will become.
I don't know you background, so this advice is more in general:
- draw a lot. Even if you say you can't, drawing on paper is the best foundation for everything in animation.
- get yourself a book, like Tony White's "How to Make Animated Films: Tony White's Masterclass on the Traditional Principles of Animation". This will give you an idea of established techniques and workflows which can be used in nearly any style.
- make yourself comfortable with the idea of doing things more than once. Quite often some rigging will not work as expected when you start animating. The best solution often is to erase and start from scratch. Be prepared for that, keep files in different stages stored.
- watch animation in several styles, traditional hand drawn, cut-out, experimental. Try to figure out how it was done, try to do something similar in AS.
Posted: Mon Apr 25, 2011 5:58 am
by winknotes
slowtiger wrote:That's not a question with a simple answer. I could say "it's easy to decide which way to go after you've had several years of experience in the field", but that's much too depressive.
The trick is to just do it. No matter wether you take evening courses and have a strict curriculum, or just play around with it: the more you do it, the better you will become.
I don't know you background, so this advice is more in general:
- draw a lot. Even if you say you can't, drawing on paper is the best foundation for everything in animation.
- get yourself a book, like Tony White's "How to Make Animated Films: Tony White's Masterclass on the Traditional Principles of Animation". This will give you an idea of established techniques and workflows which can be used in nearly any style.
- make yourself comfortable with the idea of doing things more than once. Quite often some rigging will not work as expected when you start animating. The best solution often is to erase and start from scratch. Be prepared for that, keep files in different stages stored.
- watch animation in several styles, traditional hand drawn, cut-out, experimental. Try to figure out how it was done, try to do something similar in AS.
Fantastic advise and I thank you for your response.
As for my background it's actually in music composition. I was a freelance musician for a number of years and was a music theory/composition major and still compose music (mostly orchestral in nature). So I'm definitely "comfortable" with starting over again on things.
Also, like in music, figuring out what style I'm comfortable with is a bit of a process. As a musician I think it pays to be proficient in several styles, but certainly one emerges as the most natural. I suspect it's the same with animation too.
I'll also check out that book and buy a bigger sketch pad.
thanks again
slowtiger
Steve Winkler