Brain Fart - bone driven and point motion
Posted: Tue Apr 14, 2009 12:32 am
I was wrestling with a scene yesterday, a character rig driven by bones,
and something Greykid (FreakishKid?) posted once came back to me.
Just because bones were driving the points didn't mean I had to
wrestle with the rig until I went insane, I could get in and tidy up with
point motion!!
What was I thinking, I wasn't extracting my own teeth with a pair of pliers,
or rigging a character in Lightwave!
I'm posting this knowing full well you guys are not as moronic as
I am, but it might help someone somewhere along the line -
- To know that the bone tools are awesome, but you don't have to
crawl up your own backside trying to get it all to behave exactly
right. If it's D-day, just rough it out with bones and then hand tweak
the point motion.
Quicker and easier in the end I found, (sure I had to go frame by
frame for a few there where they was a bit of creasing
on a bending leg, but was faster than fiddling with bones all day.)
and something Greykid (FreakishKid?) posted once came back to me.
Just because bones were driving the points didn't mean I had to
wrestle with the rig until I went insane, I could get in and tidy up with
point motion!!
What was I thinking, I wasn't extracting my own teeth with a pair of pliers,
or rigging a character in Lightwave!
I'm posting this knowing full well you guys are not as moronic as
I am, but it might help someone somewhere along the line -
- To know that the bone tools are awesome, but you don't have to
crawl up your own backside trying to get it all to behave exactly
right. If it's D-day, just rough it out with bones and then hand tweak
the point motion.
Quicker and easier in the end I found, (sure I had to go frame by
frame for a few there where they was a bit of creasing
on a bending leg, but was faster than fiddling with bones all day.)