Page 1 of 1
Filter
Posted: Sat Mar 21, 2009 8:30 am
by Max99
http://www.youtube.com/watch?v=gXOVOEv1GZs
3:28
"Cartoon Animation Filter, a simple filter that takes an arbitrary input motion signal and modulates it in such a way that the output motion is more alive or animated."
Posted: Sat Mar 21, 2009 8:33 pm
by human
Yes, this is very impressive.
This is the kind of thing one should expect to appear as a standard feature of animation programs over the next four years!
Posted: Sat Mar 21, 2009 9:27 pm
by mkelley
Actually, the thing that interests me most is his work in image extraction (make sure you take a look at his amazing fast extract work).
Posted: Sat Mar 21, 2009 9:41 pm
by VĂctor Paredes
mkelley wrote:Actually, the thing that interests me most is his work in image extraction (make sure you take a look at his amazing fast extract work).
It's just like corel knock out, am I wrong? anyway, I love knock out.
It's very impressive, is right. do you think is there a way to make it with some script?. I mean, a button which
cartoonize your bone movements. I'm pretty ignorant, but seems to be not so difficult, just add a couple keyframes to get the ease in and out. no?
Posted: Sat Mar 21, 2009 9:59 pm
by mkelley
He does some similar work on EZ Matte (which I've used in Photoshop). But I want this for *video*!
As for the cartoon movements -- I downloaded the whitepaper and he does explain the formulas pretty completely, so I can't see why someone couldn't do this in a script, for bones, vertex and layer (position and scale) movements.
But (and this is a big but) it will require someone who understands graphics math a lot more than I do. While the formulas are there, implementing them in AS means you need to be able to feed the motions into those equations. Now, because it's 2D (thank the Gods) I suspect I *might* be able to handle some of that, but at my old age just thinking about it gives me a headache.
Perhaps if this interests Vern he and I could work on something -- but I don't think I'd tackle this by myself.