Creating bumpy ground planes
Posted: Wed Feb 11, 2009 11:05 pm
Hey guys. I haven't really made myself known, mostly because I've only recently purchased AS Pro, and have only played around with it a bit to get my feet wet.
I was considering using the rotation options to create 3D sets to "shoot my scenes" on, but what I was wondering was this:
Say you have a ground plane (your floor). Not all ground planes are going to be flat like a floor, but bumpy like a hillside. I know I saw an example in AS's library of this sort of thing being done (the paper and ghost ANME project). What I couldn't figure out was how to grabs sections of the ground plane and pull them around. I've tried plotting points on the ground plane to do that, but I could only transform those points and the edges associated with them; it wasn't affecting the ground plane at all.
Is there another way I can go about this?
I was considering using the rotation options to create 3D sets to "shoot my scenes" on, but what I was wondering was this:
Say you have a ground plane (your floor). Not all ground planes are going to be flat like a floor, but bumpy like a hillside. I know I saw an example in AS's library of this sort of thing being done (the paper and ghost ANME project). What I couldn't figure out was how to grabs sections of the ground plane and pull them around. I've tried plotting points on the ground plane to do that, but I could only transform those points and the edges associated with them; it wasn't affecting the ground plane at all.
Is there another way I can go about this?