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Stock bone skeleton & DRY

Posted: Fri Jan 30, 2009 9:39 pm
by Rhoel
* If this already exists on the Fahim top 10, I didn't see it. Apologies if its reinventing the wheel.

Anyone with experience of 3DMax will be aware of the Biped module, a stock bone rig which can be scaled and fitted to any humanoid figure.

It struck me last night whilst rigging that the same could be used for AS - s standard bone rig where all the bones and naming conventions are the same.

The advantage comes from the DRY principal, (Don't Repeat Yourself) - building walks and runs are repetitive and quite frankly, tedious. If you have a stock walk cycle, there are real advantages in exporting it as a reusable resource: In a studio situation or in a collaboration situation, one key animator could set up the distinctive double-bounce walk cycle for everyone else to import or use as a starting point for a new scene.

If the rig is based on the same naming convention, then there is potential for using Motion Capture information (though this is a scripting nightmare, translating 3D geometry into 2D space).

Certainly, there would be potential for commercial release of the motion data through the existing AS content shops, and I am sure newbies would find it much more useful since it is image independent.

Rhoel

Posted: Fri Jan 30, 2009 9:45 pm
by VĂ­ctor Paredes
the closest thing I know is Vern's save and load bone animation
viewtopic.php?t=7842
but I suppose you know it. Anyway, It would be a huge feature and I hope to see it someway soon in AS, just like in Animation Master.

Posted: Fri Feb 06, 2009 11:05 am
by The Modax Jago
heyvern needs to be employed by SM.

AS Biped?

A MUST HAVE FEATURE.