Better rendering for Raster images
Posted: Sun Mar 13, 2005 5:07 am
Okay. I'm thoroughly dissapointed in Moho's rendering. Any sort of fine detail is lost when it's rendered by anything but SWF. Mouths at a distance become ugly blobs, eyes big black dots. If you export to SWF all those details are still there. I'm not even using variable line widths, I'm just talking about corners and fine lines using fills and shaped rectangles (no outlines), so it has nothing to do with scaling line widths. I've tried all of the different options on export and file types. All with the same result. Blobby messes when things are at a distance.
Perhaps a possible (and very cool) solution would be the ability to export generic EPS image sequences. After Effects can use this and continue to work with it in Vector format, so you can zoom and scale with out rasterized artifacts becoming a problem.
I have some half way solutions in the mean time for those of you finding the same problem:
-Export to SWF, import into Flash and then export from there to whatever raster format you want. It keeps the detail. I don't want to buy Flash, but if it's the only way I can get quality images out, I may have to (or switch over...). I'd use just the SWF file with QT Pro, but there's something odd in the files that QT doesn't like.
-Render at double or more resolution and then downsize in After Effects or whatever video editing software you're using. Problem is it takes 2-4x as long to render and file sizes approach 4x as big. Not a great solution (and the details still aren't as good as an SWF export->Flash export solution)
This is a big deal to me. It's very important that I get the details out of the image that I put in, otherwise we're stuck working at a very course resolution for the fear of it being res'd down afterwards.
________
APPLE GAMES
Perhaps a possible (and very cool) solution would be the ability to export generic EPS image sequences. After Effects can use this and continue to work with it in Vector format, so you can zoom and scale with out rasterized artifacts becoming a problem.
I have some half way solutions in the mean time for those of you finding the same problem:
-Export to SWF, import into Flash and then export from there to whatever raster format you want. It keeps the detail. I don't want to buy Flash, but if it's the only way I can get quality images out, I may have to (or switch over...). I'd use just the SWF file with QT Pro, but there's something odd in the files that QT doesn't like.
-Render at double or more resolution and then downsize in After Effects or whatever video editing software you're using. Problem is it takes 2-4x as long to render and file sizes approach 4x as big. Not a great solution (and the details still aren't as good as an SWF export->Flash export solution)
This is a big deal to me. It's very important that I get the details out of the image that I put in, otherwise we're stuck working at a very course resolution for the fear of it being res'd down afterwards.
________
APPLE GAMES