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My newest "toon," The Sunseeker
Posted: Thu Dec 18, 2008 3:57 am
by dingoboy
Make sure you watch it in high quality. It is the first scene of a horror feature about a creature that found refuge in the sewer. It only wants to be left alone, but sometimes things find it and it doesn't really appreciate the visit.
parts drawn in Paint.NET
built and animated in Anime Studio Pro
sound effects done in WavePad
edited and all put together in Sony Vegas Movie Studio
Enjoy!
http://www.youtube.com/watch?v=9Zoe0c7-nAM
Posted: Thu Dec 18, 2008 4:08 am
by PARKER
It looks very nice.
Camera movements and enviroment design are very good.
Nice job.
Posted: Sun Dec 21, 2008 8:55 am
by dingoboy
Thanks, I've done a few projects before, but I finally decided to up the antie and start adding production value to them. of course, with camera movement, it adds much more careful planning for the shots, and drawing skill (I'm sure you will notice that once my camera goes to "ground level" that the buildings are no longer in proper perspective as the bottoms stay at the higher angle, but I hope at that point you were focussed on the sewer grate and didn't see that).
But all part of the learning process. the next one will build on this experience.
Posted: Sun Dec 21, 2008 6:47 pm
by synthsin75
Very Nice. A few pointers if I may.
Since you've constructed a 3D environment, why not go ahead and make the buildings 3D? Then they'd show proper perspective with the ground. And most of the building don't look too detailed that they couldn't be made with two or three boxes.
Also, I'd add some depth to the street itself. It's just a little disconcerting to see that it is paper thin through the grate.
Aside from those, very nice work. I really like the opening and the merging of your 3D environment to a background image.

Posted: Mon Dec 22, 2008 6:33 am
by chucky
Maybe make the lighting more dramatic and more moody, perhaps morning with contrast shadows across the street and on the sides of the buildings.
If the light is coming straight at the camera then the building would have a dark silhouette and a bright highlight along the side.
example

I know this isn't exactly the same with mountains and close up stuff but I think you'll get my meaning.
You could put some transparent layer of steam coming from the drain and down the street to add depth and movement.
Good effort Dingoboy, I might say it would also be a good idea to edit more snappily-get in as late as possible and get out as early as possible, really tighten that up.