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bonez & bind points

Posted: Fri Sep 26, 2008 5:19 am
by egendron
I just realized after trying to work out a glitch for several hrs that ASP tutorial reccomends AGAINST using bind points. what gives? Im shocked.

Is there a better tutorial anywhere?

how simple does the character have to actually be, in order to work?

is this program really *just* for cut-out animation? and thats it?

Ive been trying to do a complex vector character with bones and all and i just can't seem to make much work past the drawing stage.

can i post a file of this guy anywhere? hoping someone could let me know if im simply barking up the wrong tree....

-egendron

Posted: Fri Sep 26, 2008 5:28 am
by synthsin75
The tutorial mentions point binding existing for backward compatibility, but it is still a crucial feature. You can do more than just cut-out style. This is clear in much of the work posted here.

You can always upload an ASP file to a site like Mediafire.com and post a download link to it here. If you do, try to explain exactly what the problem is and what to look at in the file. I'm sure many here can get you squared away. :wink:

Posted: Fri Sep 26, 2008 5:30 am
by egendron
thats very reassuring, thank you!
Ill try to post that way.
-edg

Posted: Fri Sep 26, 2008 5:40 am
by chucky
If you have your own website you can link an image or gif directly in the posting here, or a link to the file, check above the post window to Img and URL, just make sure you have
which includes the location of the file.
Image
BTW bind points is all I ever really use.

file location- bone troubles

Posted: Fri Sep 26, 2008 5:45 am
by egendron
ok 1st file is ASP file, 2nd is just background image which is missing from asp file. trouble with bind points is that it seems not to work predictably. I did successfully put a "pelvis" or control bone in and that was fine. the main trouble came in when i started adding bones to the jacket layer. the entire layer would turn with bone #1 but subsequent bones did nothing.


http://www.mediafire.com/?yoakw0tntn0

http://www.mediafire.com/?sharekey=f78e ... b9a8902bda

thank you to anyone who may be able to shed some light on this.
-edg

Posted: Fri Sep 26, 2008 6:01 am
by chucky
Hi egendron, pretty simple solution.
You have no bone layer to bind to as far as I can see.
You should bind the points to the skeleton just as your own flesh is bound to your own bones.
Make a bone layer at the top of the group add the bones in a hierarchical arrangement drag the layer to bind to the bones and then point bind the corresponding shapes to the bones.
Check the tutes.

Here is your character with bones and VERY simple layer binding
Image

Posted: Fri Sep 26, 2008 6:10 am
by egendron
oops,
I apologize for wasting your time. its late and i forgot that i erased that layer in anticipation of redoing it (correctly) after looking at tutorials. tutorial led me to believe (mistakenly) that bind layers are not a good solution and thats when i started posting.

will get some sleep and retry tomorrow. Even if it goes just as badly as today, I now know how to post a file that people can look at.
thank you for trying.
-edg

Posted: Fri Sep 26, 2008 9:29 am
by heyvern
Bind points is a WICKED COOL FEATURE. Many times developers of software have no idea how certain features will and can be used. The original program only had bind points. When it got that new region and flexible binding option it was assumed there would be no more need for point binding, but there is. You can "mix" point binding with flexible binding to have more control.

-vern

Posted: Fri Sep 26, 2008 2:43 pm
by egendron
hey chucky,
that looks pretty good! looks as though bones are affecting multiple layers but certainly very specifically chosen ones, and not others.
not sure what Ive been doing wrong.
how about posting your version of "ahh my eyes" (mediafire.com?) so that i can check out the layer hierarchies/bones that you set up.

is "bind points" compatible with the region binding that you set up?
thats one of the Qs i have for binding features. the tutorials Ive found seem a bit elementary and could have a bit more info.

thank you!
-edg

Posted: Fri Sep 26, 2008 2:47 pm
by egendron
hey vern ,
I totally agree. well, at least in theory, since Ive yet to rig this guy properly.
but it seems like the way to go if you want to really make something move and bend well and add some complexity to what youre doing. seems that ASP could be a very strong animation tool *with* it.
but ive yet to see it really in action.
thank you,
-edg