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First animation

Posted: Fri Aug 01, 2008 3:53 pm
by Vilma
this is my first post here so hello to everone. :D
I got my Anime Studio Pro a week ago and I'm so excited.
I haven't done much animation before but I try very hard to learn.

here's my first animation (other than doing tutorials). It's not a long one.. :-)
http://www.vimeo.com/1448146

Posted: Fri Aug 01, 2008 4:09 pm
by chucky
Yay nice effort for a nooby! Well done Vilma :o

Posted: Fri Aug 01, 2008 9:54 pm
by synthsin75
Nice secondary motion of the dress and hair. :)

girlswirl

Posted: Sat Aug 02, 2008 12:12 am
by toonertime
Very nicely done!

Posted: Sun Aug 03, 2008 3:25 pm
by Vilma
Thanks for comments! :D

I made another one. Still trying to get hang of it all.
I haven't tried bones yet at all - it's made by moving points. I know bones would be a lot easier. Will try them next. :)
http://www.vimeo.com/1458279

Posted: Sun Aug 03, 2008 4:52 pm
by synthsin75
Nice. I could have sworn that you used bone dynamics for that hair.

My first bone animation

Posted: Fri Aug 08, 2008 9:48 am
by Vilma
And hello again. :)
I decided not to start a new thread for my first animation experiments but I keep posting here my moments of joy in learning to animate in ASP.

My first walkcycle ever. This time I used bones. Somehow all my characters look the same.. :oops:

Here's the walkcycle:
http://www.vimeo.com/1486363

Posted: Fri Aug 08, 2008 12:14 pm
by synthsin75
Putting a little motion in the torso and head will make it look a little less robotic, otherwise good first effort.

Posted: Thu Aug 14, 2008 5:17 pm
by Vilma
Thanks synthsin75 for comments :-)

I tried one other tutorial I found and tried really hard to make the movement more lively.
It's not perfect but I'm happy with the result.
http://www.vimeo.com/1523339

I also tried out lipsync.. I used Papagayo to break down the speech. It's not made with switch layers though - next time I'll try those..
http://www.vimeo.com/1501978

Yay!

Posted: Thu Aug 14, 2008 9:49 pm
by synthsin75
Much better walk cycle. The head even appears to sway from side to side a bit. The only pointer I'd give you on the lip-sync is that holding the 'U' mouth position through the long pause looks a little odd. I'd use a 'rest' or some other expression there.

Very nice progress you're making. :wink:

Posted: Fri Aug 15, 2008 12:02 am
by Genete
Nice ones!.
Just one comment on the lip sync scene. Make some eye blinks and don't move pupils continuously. Normal pupil movements are steps or combined with a eye blink. Never a continuous movement unless they are following a moving object (even then they move in steps).
Good lip sync anyway.

Posted: Fri Aug 15, 2008 3:49 am
by spoooze!
Wow! Quite impressive for a newbie!

Posted: Fri Aug 15, 2008 7:04 am
by Vilma
Wow - so many replys! Thanks for comments!

synthsin75: You're right! Now that you mentioned it the U-position does indeed take too long. I hadn't even noticed it before you pointed it out.

Genete: I had trouble deciding on where to point those eyes. I really should have added the blinking - you're right. Shame on... ... shame on me..? :oops:

spooze!: Thanks!


It's so amazing how much more effective learning is when given feedback.
I'm still only getting used to the interface and the keyframe's look like a mess in timeline window. If I get anything look good at this point I'm sure it's more luck than skill :wink:

Posted: Fri Aug 15, 2008 7:30 am
by Genete
I'm still only getting used to the interface and the keyframe's look like a mess in timeline window. If I get anything look good at this point I'm sure it's more luck than skill
He he, you'll have to live with that... ;)
The "selected" channel (bones corresponding channel or points movement) would make your life easier. That, combined with Named Point Groups would be a big help.