Vern -- can you create a script to scale a bone?
Posted: Fri Jul 18, 2008 9:44 pm
I know, I know, you're very very busy, and I also suspect that if I study your copy bones script I can figure this out *but*...
Is it possible you can create a script just to scale a single bone? Here's the dealio -- I really like your script to copy bones, and it does make complex rigs easy to reuse EXCEPT if they don't fit the structure you're trying to use them with.
Perhaps you draw all your stuff the same way -- that's good, but I don't have that discipline (either that or I'm drawing lots of weird stuff that doesn't fit a typical biped). So I copy the bone rig and I can move or rotate bones around without hurting the structure... but I can't scale a bone.
Using your script I can scale ALL the bones, but most of the time I only need to scale one or two. And, of course, this is disabled in AS (one of my pet peeves about the program). So if I had a script...
Okay, I've asked. If you don't have the time I understand (and I'll see how much time I can spend trying to figure this one out on my own :>)
Is it possible you can create a script just to scale a single bone? Here's the dealio -- I really like your script to copy bones, and it does make complex rigs easy to reuse EXCEPT if they don't fit the structure you're trying to use them with.
Perhaps you draw all your stuff the same way -- that's good, but I don't have that discipline (either that or I'm drawing lots of weird stuff that doesn't fit a typical biped). So I copy the bone rig and I can move or rotate bones around without hurting the structure... but I can't scale a bone.
Using your script I can scale ALL the bones, but most of the time I only need to scale one or two. And, of course, this is disabled in AS (one of my pet peeves about the program). So if I had a script...
Okay, I've asked. If you don't have the time I understand (and I'll see how much time I can spend trying to figure this one out on my own :>)