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moho elements - symbols in flash

Posted: Mon Feb 28, 2005 2:08 pm
by Leon77
hi everybody,


its a nice forum! so i hope to find the answer to my question right here...

its strange.

sometimes flah mx recognizes elements of moho and puts them into symbols. there for i dont have to change stuff pic by pic. i can do my work inside of a symbol and the whole movie changes.

certainly its only luck if the symbols have been created or not ... maybe anyone can help. i wanna know how to make sure every moho-element becomes a symbol in flash mx.

a quick answer would be great!

so long


leon

Posted: Mon Feb 28, 2005 3:41 pm
by jorgy
I think you need to hit F8 (or "Modify" menu -> "Convert to symbol") inside Flash MX, if I understand your question correctly. You will need to do this for each moho entity you import.

Posted: Mon Feb 28, 2005 5:01 pm
by Lost Marble
Take a look at the Moho manual, Reference section, Flash Tips. Things like point motion, bone warping, and 3D movement make it so that Moho has to export frame-by-frame to Flash. Flash just doesn't have an efficient way to duplicate some of Moho's features, so they need to be exported in non-optimal ways.

thanx

Posted: Tue Mar 01, 2005 9:37 am
by Leon77
yo, i think thats it. if i dont use bones n stuff it works. what a pitty. cause the bone-movement is the best ive ever seen.... okay, thank u anyway. i ll see what i can do ;)


leon

Re: thanx

Posted: Wed Mar 02, 2005 2:16 am
by myles
Leon77 wrote:a pitty. cause the bone-movement is the best
It's possible you may still be able to use bones and retain symbols, but assign layers to them rather than points, using a "cut-out" (paper puppet/marionette) style of animation (moving the whole limb rather than part of it).

I can't confirm this - I don't use/own Flash - anyone ?

Regards, Myles.

Posted: Wed Mar 02, 2005 1:43 pm
by Squeakydave
Yes I can confirm this. It works a treat especially if you don't put outlines around things.