Bone Locking is FANTASTIC! Don't be afraid of it!
Posted: Sun Jun 15, 2008 7:43 am
I always hated bone locking. It seemed like it was... weird. It didn't do what I wanted.
The trouble was... you have to sort of beat it with a hammer to make it work. And it does!
I leave that "bone locking helper" turned on. That does help. If you use bone locking and some of the parent bones aren't rotating correctly, they get twisted or pop... then "force" the rotation. Rotate those bones with the rotate tool until they pop into position. I didn't even know this would work. Also keep in mind that bone locking is like dynamics... sometimes you see weird things that aren't really there. You have to scrub through from the beginning to see the proper bone locking in action. If you scrub the timeline backwards or in the middle of a sequence it causes popping on other frames that isn't "real".
Onion skin also has weird effects. Onion skin doesn't always show the proper bone rotations with bone locking.
You have to remember that AS is trying to force bones into whatever twisted angle it can so the locked bone stays in place as close as possible. Keeping this in mind you want to make sure there is some leeway for the bones to bend and twist. Even a tiny bit of bone scaling can eliminate some weird popping of the bones.
Another trick, use angle constraints when you can on the PARENT bones. This prevents those bones from getting all twisted around. If a bone CAN reach a certain bad angle... it will... if it can't, it stays in the correct angle.
I love bone locking now... just love it.
One thing I still haven't figured out is what the heck goes on when you turn it off. I think the bone angles are "returning" to their natural angle. The trick I use is to rotatate the bones to "match" the position when the lcoking is one.
So if a foot is locked and then... unlocked, On that frame rotate the calf and the bicep to match the previous frame where locking is on. then move ahead to your next key frame where you want to move the unlocked bone. ti blends perfectly. I haven't had any trouble.
Anyway, I was thrilled with finding this out. I know some others use bone locking and like it, and many others don't. You just have to "force" ti. Fiddle with it and you get the hang of it.
-vern
The trouble was... you have to sort of beat it with a hammer to make it work. And it does!
I leave that "bone locking helper" turned on. That does help. If you use bone locking and some of the parent bones aren't rotating correctly, they get twisted or pop... then "force" the rotation. Rotate those bones with the rotate tool until they pop into position. I didn't even know this would work. Also keep in mind that bone locking is like dynamics... sometimes you see weird things that aren't really there. You have to scrub through from the beginning to see the proper bone locking in action. If you scrub the timeline backwards or in the middle of a sequence it causes popping on other frames that isn't "real".
Onion skin also has weird effects. Onion skin doesn't always show the proper bone rotations with bone locking.
You have to remember that AS is trying to force bones into whatever twisted angle it can so the locked bone stays in place as close as possible. Keeping this in mind you want to make sure there is some leeway for the bones to bend and twist. Even a tiny bit of bone scaling can eliminate some weird popping of the bones.
Another trick, use angle constraints when you can on the PARENT bones. This prevents those bones from getting all twisted around. If a bone CAN reach a certain bad angle... it will... if it can't, it stays in the correct angle.
I love bone locking now... just love it.
One thing I still haven't figured out is what the heck goes on when you turn it off. I think the bone angles are "returning" to their natural angle. The trick I use is to rotatate the bones to "match" the position when the lcoking is one.
So if a foot is locked and then... unlocked, On that frame rotate the calf and the bicep to match the previous frame where locking is on. then move ahead to your next key frame where you want to move the unlocked bone. ti blends perfectly. I haven't had any trouble.
Anyway, I was thrilled with finding this out. I know some others use bone locking and like it, and many others don't. You just have to "force" ti. Fiddle with it and you get the hang of it.
-vern