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Making a Mii in AS
Posted: Sun Jun 01, 2008 1:03 pm
by jhbmw007
My first attempt of making a Mii character in Animii Studio.
I used DK's 3d head trick for the rotation. Not really sure what I'm going to use this for... I was bored.
Posted: Sun Jun 01, 2008 11:54 pm
by DK
I love the 3D look you got there. Is the specularity just a white spot with edge blur?
D.K
just curious
Posted: Mon Jun 02, 2008 12:33 am
by toonertime
just curious
how do you write a post that shows your
animation in the post itself?
Posted: Mon Jun 02, 2008 1:18 am
by jhbmw007
Well I figured out a use for this character, here's the animation:
http://youtube.com/watch?v=fSLNXJMwCFQ
DK: Yes the "shine" is just a slightly transparent white oval with soft edge over top the face, however it is not bound to the face bones. I was trying to figure out how I could animate a Mii, even considered trying a 3-d program, but with your head rotation setup it turned out pretty good in AS- thanks!
Since the design is so simple, it will be very easy to modify him into a new character. Thinking about doing a series of celebrity Mii animations... hehe.
toonertime: It's an animated gif, hotlinked from my photobucket account. AS doesn't output animated gif, so you need a software that can create gifs from image sequences.
Posted: Mon Jun 02, 2008 1:19 am
by DK
That's probably an animated gif....just use the normal
and it should work.
Cheers
D.K
Posted: Mon Jun 02, 2008 1:26 am
by DK
Hahahha...well done jhbmw007.
D.K
Posted: Mon Jun 02, 2008 1:34 am
by kphgraphics
I Like what you did with this character well done.
Posted: Mon Jun 02, 2008 4:38 am
by synthsin75
How did you set up your lip-sync?
Posted: Mon Jun 02, 2008 4:23 pm
by jhbmw007
I used the action based .dat import script that is available somewhere on the forum here (heyvern's script). All aspects of the head are on the same layer. A switch layer mouth would not be possible here due to the fact that DK's boned-based head turn requires the points be bound individually to the bones.
Posted: Mon Jun 02, 2008 10:30 pm
by synthsin75
I figured it was the action lip-sync script. Looks nice.

Posted: Tue Jun 03, 2008 12:08 am
by Víctor Paredes
jhbmw007 wrote:I used the action based .dat import script that is available somewhere on the forum here (heyvern's script).
are you using heyvern's script or ramón's script?
Heyvern wrote:
Forum member Ramón López had created the same script a while ago which I never knew about. It has more features and error checking and can be downloaded from this thread:
viewtopic.php?t=2424
It is the linked word "Here" in the last post.
Posted: Tue Jun 03, 2008 12:21 am
by jhbmw007
I'm using Heyvern's version:
viewtopic.php?t=8279
But I guess they both made the same script so I don't know who to give credit to lol.
Posted: Tue Jun 03, 2008 12:46 am
by DK
It is possible to parent a mouth switch layer to one of the bones, you have to make a horizontal bone as the scale bone with a small verticle bone parent at te end as the master operator for the switch layer.
Cheers
D.K
Posted: Tue Jun 03, 2008 4:40 am
by DK
Here's a sample file of how you could attach a switch layer to the 3D head turn via layer parenting.
http://www.wienertoonz.com/DKturnswitch.anme
Cheers
D.K
Posted: Tue Jun 03, 2008 5:50 pm
by jhbmw007
Ah so it does. Do you think there's anyway to map your 3d bone rig to an image/photo of someone's face? I was reading a post here about Crazytalk and it made me curious...