Problem animating a ball between the hands
Posted: Thu May 08, 2008 8:19 am
Hello AS-User,
I've created a character with bones and the arms and legs are organized in several sublayers. Now the character should hold a ball between his hands in a sideview. So I created an vector layer containing a simple 4 point ball and put it in the character layer just between the 2 switch layers of the arms. It looks good so far and animating the ball is no problem as long as you move the entire ball layer. But when you try to deform the individual 4 points of the ball there were very strange results, the points move out of control. Maybe the points are under control of the skeleton of the character or something. Does anybody know a good workaround for this task?
Regards,
SVen
I've created a character with bones and the arms and legs are organized in several sublayers. Now the character should hold a ball between his hands in a sideview. So I created an vector layer containing a simple 4 point ball and put it in the character layer just between the 2 switch layers of the arms. It looks good so far and animating the ball is no problem as long as you move the entire ball layer. But when you try to deform the individual 4 points of the ball there were very strange results, the points move out of control. Maybe the points are under control of the skeleton of the character or something. Does anybody know a good workaround for this task?
Regards,
SVen