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Bone translation and scaling question

Posted: Mon Feb 21, 2005 1:45 am
by riledguy
I have the actions set. A question about the translate bone. I have in the run cycle the character bobbing up and down a bit. I don't seem to be able to keep this and and then position the character in the animation. I have to delete out the Keys in the translate bones in the running action if I want to be able to move the character around in the scene.

Also I can't seem to see how I can scale the character in the animation. When I scale the bone it effects the bone but i want to scale it all. How do I do this with while using an action?

Thanks

Posted: Mon Feb 21, 2005 3:51 am
by Lost Marble
If you bob the character up and down by moving the bone, then you should probably use Layer Translation to move the character across the screen. Or, you could have an extra bone, set up maybe off to the side of the character whose sole purpose is to move the character from side to side and up and down. Then, you should re-parent the spine bone, or whatever your previous "root" bone was to this new positioning bone.

For scaling, to resize the entire thing, use the Scale Layer tool.