3D bones... well, not really
Posted: Thu Mar 27, 2008 1:05 pm
I made a movie using a convoluted method to simulate 3D bones. Basically, I bind one shape (layer) to a bone, which itself is bound to a parent bone. The parent bone is layer rotated along the Y-axis over 90 degrees, and the child bone layer minus 90 degrees.
To add a new shape, as a child of the current shape, I added a copy of this structure as a child layer of the child bone.
Here is the movie I made, using 3 shapes: http://www.youtube.com/watch?v=mPvy7jGB5Kk
Not very creative, though.
Has someone found a better method of doing 3D animation with Anime Studio?
Edit: I've combined this knowledge with the 3D walk animation from another thread in this short demo video:
http://www.youtube.com/watch?v=fMI2QrfDMmM
Let those hips and shoulders turn!
Code: Select all
parent bone <- child bone <- shape
Code: Select all
parent bone <- child bone <- shape
parent bone 2 <- child bone 2 <- shape 2
Not very creative, though.
Has someone found a better method of doing 3D animation with Anime Studio?
Edit: I've combined this knowledge with the 3D walk animation from another thread in this short demo video:
http://www.youtube.com/watch?v=fMI2QrfDMmM
Let those hips and shoulders turn!
