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3D bones... well, not really

Posted: Thu Mar 27, 2008 1:05 pm
by Rasheed
I made a movie using a convoluted method to simulate 3D bones. Basically, I bind one shape (layer) to a bone, which itself is bound to a parent bone. The parent bone is layer rotated along the Y-axis over 90 degrees, and the child bone layer minus 90 degrees.

Code: Select all

parent bone <- child bone <- shape
To add a new shape, as a child of the current shape, I added a copy of this structure as a child layer of the child bone.

Code: Select all

parent bone <- child bone <- shape
                             parent bone 2 <- child bone 2 <- shape 2
Here is the movie I made, using 3 shapes: http://www.youtube.com/watch?v=mPvy7jGB5Kk

Not very creative, though.

Has someone found a better method of doing 3D animation with Anime Studio?


Edit: I've combined this knowledge with the 3D walk animation from another thread in this short demo video:
http://www.youtube.com/watch?v=fMI2QrfDMmM

Let those hips and shoulders turn! ;)