Separate axis keying
Posted: Fri Feb 29, 2008 3:59 pm
Okay, this may be hard to explain, but here goes. Basically what I'd like to be able to do is keyframe my point motion in only one axis. This way the other axis would be able to tween freely between other keyframes. This would really help out the workflow of what I'm doing.
File here
In this example, I start with a profile and 'flip' it by scaling (-1). Then in the middle of the tween I extrude the sides for the front view. This works well, and I can quickly produce a full 360 degree turn. In this file, I did the up and down angles by rotating my two profiles and then manually adjusting the front view. I have also done it by redoing the extrusion.
I do my extrusion by constraint to one axis, so the other axis is irrelevant at this frame. If I didn't have to key the coordinates of the unused axis, then the tween from one profile to the other would handle the rest.
I assume none of this is available to the scripting interface, so hopefully Mike will have some input on the likelihood of AS being able to handle this. I imagine it could be implemented several ways in the UI. A menu option to 'free x-axis'/'free y-axis', that would do this for selected points at the current frame. A couple of tool buttons to do this. Or just separate x and y channels for the selected point motion of the timeline.
File here
In this example, I start with a profile and 'flip' it by scaling (-1). Then in the middle of the tween I extrude the sides for the front view. This works well, and I can quickly produce a full 360 degree turn. In this file, I did the up and down angles by rotating my two profiles and then manually adjusting the front view. I have also done it by redoing the extrusion.
I do my extrusion by constraint to one axis, so the other axis is irrelevant at this frame. If I didn't have to key the coordinates of the unused axis, then the tween from one profile to the other would handle the rest.
I assume none of this is available to the scripting interface, so hopefully Mike will have some input on the likelihood of AS being able to handle this. I imagine it could be implemented several ways in the UI. A menu option to 'free x-axis'/'free y-axis', that would do this for selected points at the current frame. A couple of tool buttons to do this. Or just separate x and y channels for the selected point motion of the timeline.