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My feature wish list

Posted: Fri Feb 01, 2008 4:34 am
by synthsin75
1) A translate bones tool that works the same as it does on frame zero on any other frame. I.e. grab the tip to scale/rotate & the pivot to translate.
2) Parenting that actually imparts a constraint input (global change). Or any degree of parenting and constraining actually interacting, other than unexpectedly.
3) A constraint menu that has a) scale and position constraint limit like it has for angle, b) the option to choose which output is constrained to which input. I.e. I'd be able to select a bone for the scale constraint like we can now, but then I'd also be able to select which manipulation (trans, scale, rotate) this scaling would get its value from.
4)As many animated features as possible.

Posted: Fri Feb 01, 2008 12:37 pm
by jahnocli
synthsin75 wrote:4)As many animated features as possible.
What...exactly...does this mean?

Posted: Fri Feb 01, 2008 1:45 pm
by heyvern
It means there are many attributes or properties that can't be animated. I agree with that one. Anything that can be changed on frame 0 should be able to be keyed or animated anywhere in the time line.

-vern

Posted: Fri Feb 01, 2008 6:49 pm
by fiziwig
Everyone probably already knows this, but I discovered that turning bone dynamics on and off is animated, although the numerical setting are not.

--gary

Posted: Fri Feb 01, 2008 11:03 pm
by synthsin75
Anything that can be changed on frame 0 should be able to be keyed or animated anywhere in the time line.
Exactly.
Today I was thinking that I'd also like to be able to lock a bone to another bone instead of being stuck with locking it to its global position.