Adjust constraints on the fly
Posted: Fri Feb 01, 2008 4:09 am
Probably not a new discovery, but I just found out that I can adjust my constraints while animating. Instead of hit or miss guessing on the constraint values, I can go ahead and move my control bone/s and then adjust my constrained bone's value until it is exactly where I want it. Granted these values aren't animated features, but this will still save a lot of guess work.