Page 1 of 1

Adjust constraints on the fly

Posted: Thu Jan 31, 2008 7:09 pm
by synthsin75
Probably not a new discovery, but I just found out that I can adjust my constraints while animating. Instead of hit or miss guessing on the constraint values, I can go ahead and move my control bone/s and then adjust my constrained bone's value until it is exactly where I want it. Granted these values aren't animated features, but this will still save a lot of guess work.

Posted: Sun Mar 16, 2008 4:30 pm
by Genete
Good tip.
Just pressing enter and the new constraint value is stored and its effect displayed. It is a pity that it cannot be animated :(